I'm working on a landscape file including meshes that cover several acres. The file size ranges from about 400mb to 2gb depending on what 3dm files or Blocks I bring together.
When adding trees and other 3D models, whether from V-ray cosmos or commercial suppliers, Vray frequently crashes. I'm trying to use vrmesh, vrscene, vrmat and blocks to minimize file size.
I'm finding 3D file downloads contain a huge number of vertices. I'm using Rhino mesh Reduce to reduce the size. If I reduce an oak tree from 2,000,000 vertices to 50,000, which sounds like a big reduction, it may or may not crash. If I reduce the mesh to 2000 vertices, the tree looks sick.
What is a v-ray manageable number of vertices for a far away mesh object? For a close to camera object? How does overall file size interplay with v-ray crashing? Is there a practical limit?
I find bits of advice here and there, but is there a book or guide somewhere to the secrets of large file management? Trial and error is not working well.
Any advice or tutorial suggestions are appreciated.
Thanks, Jeff
When adding trees and other 3D models, whether from V-ray cosmos or commercial suppliers, Vray frequently crashes. I'm trying to use vrmesh, vrscene, vrmat and blocks to minimize file size.
I'm finding 3D file downloads contain a huge number of vertices. I'm using Rhino mesh Reduce to reduce the size. If I reduce an oak tree from 2,000,000 vertices to 50,000, which sounds like a big reduction, it may or may not crash. If I reduce the mesh to 2000 vertices, the tree looks sick.
What is a v-ray manageable number of vertices for a far away mesh object? For a close to camera object? How does overall file size interplay with v-ray crashing? Is there a practical limit?
I find bits of advice here and there, but is there a book or guide somewhere to the secrets of large file management? Trial and error is not working well.
Any advice or tutorial suggestions are appreciated.
Thanks, Jeff
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