Hi there,
I am working with a large and highly detailed file, around 2.5GB. It is mainly interior renderings, many textured furnitures, lighting fixtures and such. When all geometries are loaded into scene, the samples per thread are reduced severely.
For instance, my last rendering took 20 minutes to reach a noise threshold goal of 0.1, while other times it may take 8 minutes to reach a noise threshold goal of 0.02. The amount of objects loaded into the scene do not drastically differ from one another with the comparison provided.
I am not using a worksession of course, and all objects are native to the file. no blocks. Also, many of the objects were modeled and textured as NURBS. Since I am rendering by room to room, would rendering times benefit from hiding objects that aren't seen from the viewport? How can I ensure a consistent speed and quality.
Machine Specs:
Processor 13th Gen Intel(R) Core(TM) i9-13900K 3.00 GHz
Installed RAM 64.0 GB (63.8 GB usable)
NVIDIA RTX 4090
System type 64-bit operating system, x64-based processor
Anything helps.
I am working with a large and highly detailed file, around 2.5GB. It is mainly interior renderings, many textured furnitures, lighting fixtures and such. When all geometries are loaded into scene, the samples per thread are reduced severely.
For instance, my last rendering took 20 minutes to reach a noise threshold goal of 0.1, while other times it may take 8 minutes to reach a noise threshold goal of 0.02. The amount of objects loaded into the scene do not drastically differ from one another with the comparison provided.
I am not using a worksession of course, and all objects are native to the file. no blocks. Also, many of the objects were modeled and textured as NURBS. Since I am rendering by room to room, would rendering times benefit from hiding objects that aren't seen from the viewport? How can I ensure a consistent speed and quality.
Machine Specs:
Processor 13th Gen Intel(R) Core(TM) i9-13900K 3.00 GHz
Installed RAM 64.0 GB (63.8 GB usable)
NVIDIA RTX 4090
System type 64-bit operating system, x64-based processor
Anything helps.