I'm working on rendering a light which uses COB LED.
The physical example is in screen shot 1.
I've increased the intensity of the lights to work well in the scene, but I also want the light itself to look the correct color.
Looking at the second screen shot, the material is EMITTING the right color but the NURB/BREP is not showing the right color, its essentially over exposed.
How do I get the geometry to look the same color as the emitted light?
Thanks.
The physical example is in screen shot 1.
I've increased the intensity of the lights to work well in the scene, but I also want the light itself to look the correct color.
Looking at the second screen shot, the material is EMITTING the right color but the NURB/BREP is not showing the right color, its essentially over exposed.
How do I get the geometry to look the same color as the emitted light?
Thanks.
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