Glass
Diffuse Color: Black
IOR: This does effect reflections and refractions.
Subdivs: 8 (up this value to get more accurate reflections when using glossies. Reducing this can boost render times but at a quality trade off.)
Reflection Color: White
Fresnel Reflections: On (You must have this option checked or you'll get a chrome material)
Reflection Glossiness: 1 (0.95 produces a nice glossy glass)
Highlight Glossiness: 1 (Only use if you need the highlights on a surface glossy - some debate whether this a physically accurate look, produces some very nice effects when used in combination with Highlight Glossies)
Refraction Color: White (If you need the reflection tinted to a particular color adjust this swatch to match that)
Fog Color: White (Change this to get color in your glass - most thick glass has a green tinge)
Fog Multiplier: 1 (1 makes the Fog Color Very strong, if you are adding a slight tinge to your material use .1 or .2 )
Double Sided: Off (Makes transparent materials render very dark.)
Diffuse Color: Black
IOR: This does effect reflections and refractions.
Subdivs: 8 (up this value to get more accurate reflections when using glossies. Reducing this can boost render times but at a quality trade off.)
Reflection Color: White
Fresnel Reflections: On (You must have this option checked or you'll get a chrome material)
Reflection Glossiness: 1 (0.95 produces a nice glossy glass)
Highlight Glossiness: 1 (Only use if you need the highlights on a surface glossy - some debate whether this a physically accurate look, produces some very nice effects when used in combination with Highlight Glossies)
Refraction Color: White (If you need the reflection tinted to a particular color adjust this swatch to match that)
Fog Color: White (Change this to get color in your glass - most thick glass has a green tinge)
Fog Multiplier: 1 (1 makes the Fog Color Very strong, if you are adding a slight tinge to your material use .1 or .2 )
Double Sided: Off (Makes transparent materials render very dark.)
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