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  • Materials

    Glass


    Diffuse Color: Black

    IOR: This does effect reflections and refractions.

    Subdivs: 8 (up this value to get more accurate reflections when using glossies. Reducing this can boost render times but at a quality trade off.)

    Reflection Color: White
    Fresnel Reflections: On (You must have this option checked or you'll get a chrome material)
    Reflection Glossiness: 1 (0.95 produces a nice glossy glass)
    Highlight Glossiness: 1 (Only use if you need the highlights on a surface glossy - some debate whether this a physically accurate look, produces some very nice effects when used in combination with Highlight Glossies)

    Refraction Color: White (If you need the reflection tinted to a particular color adjust this swatch to match that)
    Fog Color: White (Change this to get color in your glass - most thick glass has a green tinge)
    Fog Multiplier: 1 (1 makes the Fog Color Very strong, if you are adding a slight tinge to your material use .1 or .2 )

    Double Sided: Off (Makes transparent materials render very dark.)

  • #2
    Materials

    Metal:


    Diffuse Color: Black if your material is chrome (I.E.: the refraction color is white). If its a colored metal adjust this to match.

    IOR: This does effect reflections.

    Subdivs: 8 (up this value to get more accurate reflections when using glossies. Reducing this can boost render times but at a quality trade off.)

    Reflection Color: White if you material is chrome. Leave this at a dark grey if your metal isn't chrome. (If you need the reflection tinted to a particular color - for example gold tints reflections to a yellowish color adjust this swatch to match that)
    Fresnel Reflections: Off (You must have this option unchecked or you'll get a glass material)
    Reflection Glossiness: 1 (0.95 produces a nice glossy metal)
    Highlight Glossiness: 1 (Only use if you need the highlights on a surface glossy - some debate whether this a physically accurate look, produces some very nice effects when used in combination with Highlight Glossies)

    Refraction Color: Black

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    • #3
      Materials

      Gel:


      Diffuse Color: Whatever

      IOR: 16 (This does effect reflections and refractions.)

      Subdivs: 8 (up this value to get more accurate reflections when using glossies. Reducing this can boost render times but at a quality trade off.)

      Reflection Color: White
      Fresnel Reflections: On (You must have this option checked or you'll get a chrome material)
      Reflection Glossiness: 0.95 (lower values produce much more creamy reflections)
      Highlight Glossiness: 1 (Only use if you need the highlights on a surface glossy - some debate whether this a physically accurate look, produces some very nice effects when used in combination with Highlight Glossies)

      Refraction Color: White
      Fog Color: Whatever (Should in general be very close to your diffuse color)
      Fog Multiplier: 1 (1 makes the Fog Color Very strong which is recommended for surfaces in which light does not pass too deep. If you want a more clear material try using .1 or .2 )

      Double Sided: Off (Makes transparent materials render very dark.)

      Comment


      • #4
        Materials

        Just seeing how many people that are new to VRay have been asking how some basic materials are made.

        Please feel free to add to this collection.


        /BlueShift

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