Hi,
I have been reading this info from Vlado, but I still think there is something not right about light fall-off in Vray.
http://www.chaosgroup.com/forum/php...ht+decay#110398
Edit: http://www.chaosgroup.com/forum/phpB...t+decay#110398
For example in this test the back room (up the stairs) is not illuminated enough. http://www.treddi.com/forum/index.php?showtopic=16020
There are two windows in that little room (one on the wall just above the stairs and one on the far end of that back room... not to mention the stair opening itself). There is no way that room should be so dark ... I think the Maxwell result is more correct ... how is it possible to avoid this pitfall in Vray ?
I don't think black or white points or a curves adjustment would do it. Also, when I put portals in all windows the problem is still there. It can only be remedied if portals are assigned different multiplier values (but that would be totally unacceptable in my book)
Any thoughts ?
I have been reading this info from Vlado, but I still think there is something not right about light fall-off in Vray.
http://www.chaosgroup.com/forum/php...ht+decay#110398
Edit: http://www.chaosgroup.com/forum/phpB...t+decay#110398
For example in this test the back room (up the stairs) is not illuminated enough. http://www.treddi.com/forum/index.php?showtopic=16020
There are two windows in that little room (one on the wall just above the stairs and one on the far end of that back room... not to mention the stair opening itself). There is no way that room should be so dark ... I think the Maxwell result is more correct ... how is it possible to avoid this pitfall in Vray ?
I don't think black or white points or a curves adjustment would do it. Also, when I put portals in all windows the problem is still there. It can only be remedied if portals are assigned different multiplier values (but that would be totally unacceptable in my book)
Any thoughts ?
Comment