Hi,
Here's something that bothers me already for a long time. Whenever I want to render orange juice, I have this problem, also in vray for max.
I draw a glass and liquid in it. When I render the liquid with orange juice material (translucent), I get this:
Then I unhide the glass, and I get this:
(Here I modeled the liquid slightly larger than the inner glass surface.)
When I remove the inner glass surface, and render, I get this:
Why is the glass blocking so much light? I cannot believe that orange juice will get so much darker if I poor it into a glass, than as if it were floating around in the air.
I understand that because of reflection, a portion of the light is bounced off from the glass, but this darkening of the juice seems a bit extreme.
Here's something that bothers me already for a long time. Whenever I want to render orange juice, I have this problem, also in vray for max.
I draw a glass and liquid in it. When I render the liquid with orange juice material (translucent), I get this:
Then I unhide the glass, and I get this:
(Here I modeled the liquid slightly larger than the inner glass surface.)
When I remove the inner glass surface, and render, I get this:
Why is the glass blocking so much light? I cannot believe that orange juice will get so much darker if I poor it into a glass, than as if it were floating around in the air.
I understand that because of reflection, a portion of the light is bounced off from the glass, but this darkening of the juice seems a bit extreme.
Comment