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  • A quick stereo cam test

    Hallo,

    Corey here my last quick stereo test. It can be seen in stereo if a mirror faced to the right side is placed on the left side of the white bar. Now your nose must touch the edge of the mirror. If you look now to the left image with both eyes, the left eye see the image direct and the right image see the mirrored image. Your brain should see a 3d image.

    Workflow: I have rendered two image from different locations (like the human eyes). Than I have mirrored the right image and placed both in one image.

    More infos can be find per google search "mirror 3d image".

    For a Vray 3D cam we would need two parameters - eye distance + parallel view / cross view. Parallel means, the camera is shifted and cross view means the camera is turned around the focal point.

    www.simulacrum.de - visualization for designer and architects

  • #2
    A quick stereo cam test

    ... here an other example. Now the mirror must not touch the monitor. Usage: Place the edge from a mirror between the eyes on the nose - place your head approx. 30 cm in front of the monitor and look at the left image. Now try to combine both images.



    The mirror view method is not the only method to see stereo images. The basic for any method are two images like the view of the human eyes. I think, if in Vray could implemented a special stereo camera, than the could render an image like in my examples in one pass.

    Here some links about the mirror view method:
    http://www.crystalcanyons.net/abouts/3dc7_MirrorL.htm
    http://www.crystalcanyons.net/abouts...alMonitor.shtm
    http://www.crystalcanyons.net/abouts...rComplete.shtm

    http://www.ascscientific.com/stereos.html

    general stereo view methods:
    http://www.stereo3dgallery.net/3dhelpM.shtm

    www.stereoscopy.com
    www.simulacrum.de - visualization for designer and architects

    Comment


    • #3
      Re: A quick stereo cam test

      Originally posted by Micha
      ...

      For a Vray 3D cam we would need two parameters - eye distance + parallel view / cross view. Parallel means, the camera is shifted and cross view means the camera is turned around the focal point.
      ...
      In a stereo manual (only german at www.herbig-3d.de) I have read that a parallel shift of the camera is a must. So a Vray stereo camera would need one parameter only - eye distance.
      www.simulacrum.de - visualization for designer and architects

      Comment


      • #4
        A quick stereo cam test

        It seems to me that this doesn't need a new stereo camera. The images on the website appear to be exactly the same but just horizontally flipped.

        I will try these processes you link to myself as soon as I have a chance.

        Best regards,

        Corey
        Best regards,

        Corey Rubadue
        Director

        Chaos Group

        Comment


        • #5
          A quick stereo cam test

          Originally posted by crubadue
          It seems to me that this doesn't need a new stereo camera. The images on the website appear to be exactly the same but just horizontally flipped.
          Exactly the same images would not produce a real 3D image, maybe it look like. For example the influence of the eye distance is important for the stereo effect. A higher distance as the eye distance give a stronger stereo effect, but in the worst case a room look like a dollhouse. I want to say, the eye distance is the basic for the stereo effect. How it will be used is a question of the users taste.

          An other story: interesting for me was/is, that we can produce a fake stereo effect on a TV set too. Precondition - the TV show moved objects like a flying football or an animal go through a forest. Take a sunglass and place one glas in front of one eye. Now look with both eyes on the TV screen - one eye through the glass and the other direct. Funny effect or?
          www.simulacrum.de - visualization for designer and architects

          Comment


          • #6
            Re: A quick stereo cam test

            Hi, any news to produce stereoscopic images with Vray for Rhino ?
            except a pan of the camera + post process in photoshop for the red/cyan setup ?
            Thank you.
            any link for tutorial of this technique ? Thank you,
            jp
            Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

            Comment


            • #7
              Re: A quick stereo cam test

              VfR news ... wait some months, than it could be a better time.

              stereoscopic images ... it depends on the user, what will collected here.

              One new idea - the DevalVR viewer can be used for colored anaglyph views for object movies. In the simpliest case two images of a turntable.

              www.simulacrum.de - visualization for designer and architects

              Comment


              • #8
                Re: A quick stereo cam test

                Thank you Micha,
                but what I am looking for is the technique to use to have the same result as in your example from my 3d model. how to place or render, what are the steps in photoshop if we need a post process. Does it affect the output color of the scene viewed behind the glasses red and blue. and how to minimize the impact of this colorisation.
                Thank you.
                Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

                Comment


                • #9
                  Re: A quick stereo cam test

                  I don't know so much about stereo imaging. Only I know cross and parallel view are possible, the distance between the camera determinate the depth effect (if the effect is to strong, than the scene looks like a doll house, try to use a natural eye distance). How to create red/blue images? I don't know, I used the function of DevalVR only.
                  www.simulacrum.de - visualization for designer and architects

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                  • #10
                    Re: A quick stereo cam test

                    Just a quick guess:
                    creating redish/blueish images could be achieved with tweaking the white balance of the physical camera.

                    Comment


                    • #11
                      Re: A quick stereo cam test

                      Here some infos and there is a photoshop tutorial:

                      http://nzphoto.tripod.com/sterea/anaglyphs.htm#intro
                      www.simulacrum.de - visualization for designer and architects

                      Comment


                      • #12
                        Re: A quick stereo cam test

                        Yep, Thank you !
                        I will use that also: http://nzphoto.tripod.com/sterea/anaglyph_make.html
                        and I will use place camera and target (same target point) and two camera separated by the distance between my two eyes (3.5") with a 50mm lense.
                        JP
                        Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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