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Specular in Paint Texture

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  • Specular in Paint Texture

    I'm new to VRay and I'm having quite a time getting my surfaces to look very good ... they look very flat and lack the nice specular that I'm used to seeing. I have filleted the edges of this bench, and I'm not gettign a nice highlight.

    So far the only way that I can control the specular shape is to enable Reflections, and change adjust the highlight glosiness value. A value of one gives me a very crisp and almost pin point highlight, and a medium to low value gives me a more spread out specular across the entire surface.

    I have been unable to create a good looking material that is black, has a nice gloss, and has a highlight along the filleted edge. Any suggestions?

    Almost like a gloss paint finish, or a good plastic shader. Any help on teh basics would be very much appreciated. Thanks.

    (I'll add links to my files shortly)

    -Brandon


  • #2
    Specular in Paint Texture

    For just a specular highlight, you can disable Trace Reflections in the Options rollout.
    Fran

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    • #3
      Examples of what i'm after

      I have been using Cinema 4D just b/c it's got a quick renderer that gives punchy results. You can see rom these examples that there is a specular that is adjustable, and these seems pretty consistent with most packages. How can I adjust this specular in VRay materials?

      the material (see that it's black with specular and glossy)


      The controls for specular in Cinema 4D:



      I've also included an example using a car paint texture. This is the ideal, as it has a nice roll-off on the surface, plenty of gloss too, and just appears deeper. Can this be achieved using the VRay materials currently?



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      • #4
        Specular in Paint Texture

        In the last build it was only possible to have one reflection layer on, I think to totally reproduce the car-paint material you would have to wait for the next build, which should be out early next week. The next build will allow unlimited layer creation for materials.

        However, you can get kinda close if you just have a diffuse layer with a black color, and then a reflection layer with fresnel reflections turned on and reflection glossiness / hilght glossiness set to 0.9.
        Best regards,
        Joe Bacigalupa
        Developer

        Chaos Group

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