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Exterior Architecture Visualisation - mini tutorial

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  • Exterior Architecture Visualisation - mini tutorial

    Hallo,

    here an example. I use Vray for Rhino since a few weeks only, I'm not expert, but I get many question how to do renderings. So I want to try to share my experience here. The image is WIP of a current project.

    The environment is a blury small HDRI. I have set the intensity of both environment maps at 3 - gamma 1 (because I like to get a stronger lighting effect, but 2 is good in many cases too). At the current VfR is a small bug, the maps must be horiz. rotate 180?. Don't forget to set "environment".
    If somebody like, here my used sunset HDRI for free: http://www.simulacrum.de/download/El...vBlur3_180.hdr

    I have used Vlados recommended method:
    Image sampler - adaptive QMC 1/100
    QMC smapler - amount 1 - threshold 0.001 - samples 8 - subdiv mult 1

    The colormapping I have set at exponential without clamp. So I avoid burn out areas in the image. The clamp option bring me a dull look only and I like to adjust the HDRI output image, so I don't use it. Interesting for me, the exponential mode seems to avoid bad aliasing effects like the clamp option.

    GI settings:
    QMC GI - 6 subdiv - 6 bounce
    LC 4000 - 0.002

    The high LC subdiv count is only necessary for high res images. My example is rendered at 3000x2000 pixels in 5h 20min at a P4 2.6GHz 750MB. For example, for 500x1000 a LC of 1000 would be good enough.

    Material: the outside walls are using a color of HSV 38-34-204. I try to avoid high color brightness limited by 200 ... 220. It's important for a good light calculation. The windows are single planes with a fresnel reflection of ior 1.5 and a refraction of ior 1.

    In postwork I have add a vignetting effect per free tool PTLens. It's a nice tool to get some camera lens effects or to retouch this kind of effects.

    Also I have used a secondary ray bias of 0.01. So I avoid, if two surfaces of the same material intersect, Vray dosn't show a black intersection area. I don't know, it's necessary in this example here.

    If somebody like a Maxwell look, add some noise per postwork.

    www.simulacrum.de - visualization for designer and architects

  • #2
    Exterior Architecture Visualisation - mini tutorial

    i like this rendering, it has a typical small-model look like for model-railway, as if it was made out of plastic.

    did you make the hdri by yourself? how?

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    • #3
      Exterior Architecture Visualisation - mini tutorial

      HDRI - look here.

      http://www.asgvis.com/phpBB2/viewtopic.php?t=313
      www.simulacrum.de - visualization for designer and architects

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      • #4
        Exterior Architecture Visualisation - mini tutorial

        ... now I have tested an interior rendering of the same scene like above with different methods. In the past I have used IM + LC like here. But in this scene it dosn't work right - the room is wide and flat, the windows are very small - much GI bounce are needed. I think a difficult GI scene. The best and stablest solution seems to be the LC + QMC combination (LC 3000/0.002 + QMC threshold 0.001) plus arealights in portal mode. Here an the image with 500.000 pixels. Rendertime: 3 hours @ P4 2.6GHZ 750MB. It's fine for me.

        The image seems to be to dark, but this is correct, because all light and camera settings are the same like in the exterior shot. So, an interior must be darker than the exterior. I have saved the rendering as HDRI and adjust the brightness in post process. If it would be a real life project, I would add some direct lights in the room.
        My next test will be, that I render the scene without arealight. I'm not sure it helps for LC + QMC. Also, the subdivs was set at 26.

        -Micha
        www.simulacrum.de - visualization for designer and architects

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        • #5
          Exterior Architecture Visualisation - mini tutorial

          very nice! wow! if you render it without arealights, then try using imap + lc, this will avoid most of the splotches coming from enviroment light. lighcache smooths it out somehow, whereas qmc produces a bit of splotchy result.

          and crank up multiplier in colormapping if it is too dark.

          of course the shadows won't be that sharp and detailed as in your arealight example, but it should render very quickly, as soon as lightcache and imap are calculated.

          i am curious to see your results.

          ps. didn't have time for lightscape yesterday

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