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  • White Model

    In reading the help files that found this:

    Do not apply perfectly white or very close to white materials to a majority of the objects in the scene, as this will cause excessive render times. This is because the amount of reflected light in the scene will decrease very gradually and the light cache will have to trace longer paths. Also avoid materials that have one of their RGB components set to maximum (255) or above.
    In another rendering program, to achieve a white model, I'm supposed to use an RGB of about 214. Say I use the same RGB in Vray, LC as I understand it, is not the best choice as a primary or secondary engine for doing a white model rendering.

    Any thoughts?

    Bill

  • #2
    White Model

    White is 255. Avoid using 255 on all of your objects. Usually you will never render scenes with 255 on all objects so it's not a problem. Going from 255 to 250 will already solve the problem and your objects will still look white.

    The help file says more something like: "don't render a closed interior where all your walls and objects are white". Because then there is so much bounced light that the lightcache can get confused.
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    • #3
      White Model

      Flipside,

      Thanks for the clarification. I will practice more and see how things develop.

      Cheers,
      Bill

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