I could use some hand holding on this model. I'm trying to get more light into the scene.
Just in front of the wall with the logo are some windows and doors. This is the only area where natural light is allowed to enter.
I have approx. 26 spot lights around the perimeter of the room at the ceiling. They are set with Inverse Square and an ungodly 10,000 multiplier.
The 26 spot lights is amount being used in real life.
My white materail is approx. RGB=245 and I have a skydome with a multiplier of two.
Another curiosity I have is that the image seems to be flat. Like the GI is the same across the entire image. Meaning, not enought contrast between dark and light areas.
The image below is my most recent test. I've uploaded my settings as well in case someone wants to take a look at them.
In AIR, I got use to relying on my toon lines to bring out details. Now, I need details without the toon option.
My last question is about a term my industry calls Halo lighting. Its when an object, say for example the logo on the wall (the "e"), is lit from behind. Doing so will create a band of light the same shape of the "e" on the wall behind it. Is this possible in Vray?
Any ideas on how to end up with a nice white model would be appreciated.
Regards,
Bill
http://www.3-dimensional.com/Vray/3Di.visopt
Just in front of the wall with the logo are some windows and doors. This is the only area where natural light is allowed to enter.
I have approx. 26 spot lights around the perimeter of the room at the ceiling. They are set with Inverse Square and an ungodly 10,000 multiplier.
The 26 spot lights is amount being used in real life.
My white materail is approx. RGB=245 and I have a skydome with a multiplier of two.
Another curiosity I have is that the image seems to be flat. Like the GI is the same across the entire image. Meaning, not enought contrast between dark and light areas.
The image below is my most recent test. I've uploaded my settings as well in case someone wants to take a look at them.
In AIR, I got use to relying on my toon lines to bring out details. Now, I need details without the toon option.
My last question is about a term my industry calls Halo lighting. Its when an object, say for example the logo on the wall (the "e"), is lit from behind. Doing so will create a band of light the same shape of the "e" on the wall behind it. Is this possible in Vray?
Any ideas on how to end up with a nice white model would be appreciated.
Regards,
Bill
http://www.3-dimensional.com/Vray/3Di.visopt
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