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  • texture mapping

    Hey guys-

    I'm fooling around with texture mapping for the first time and I'm having a little trouble figuring out the best way to use the mapping tools.



    In this example, I used spherical mapping in the Rhino mapping dialog and I checked texture mapping and explicit map channel in the vray texture editor. The texture is clear, but the mapping for the pot, the spout, and the handle are different.



    In this example, I used spherical mapping in the Rhino mapping dialog and I checked environment and spherical in the vray texture editor. The teapot, spout, and handle are all mapped the same, but the texture is blurry and looks as if it might be scaled incorrectly.

    How can I make this so all the elements of the teapot are mapped together and the texture is scaled correctly and not blurry?

    Last of all. Cheers to Corey and all the other development guys for the new procedural textures. They go a long way to making this the perfect tool for what I do. Is there any info we can get that describes exactly what they do and how to use them? Most of them are a mystery to me. AColor...? Bulge?

    Thanks

    Andy

  • #2
    texture mapping

    Ideally, you'd need 3d object mapping for this, rather than 2d UV mapping. We'll see if this makes into V-Ray for Rhino at this stage.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      texture mapping

      3d mapping won't be possible from the RCM side at this time. I'm not sure if it ever will be actually.

      However, thats not to say there aren't other avenues to look into.
      Best regards,
      Joe Bacigalupa
      Developer

      Chaos Group

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      • #4
        UV Mapping

        I'm confused now. (I guess I have been all along). I have a texture that has a clearl direction now and I have been fooling around with the mapping options to see if I can flip it or rotate it. They don't seem to have any effect at all. Is this not functional yet?

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        • #5
          texture mapping

          You are talking about RCM right? Yes, there seem to be some issues with either RCM, or my hooking up of RCM. So currently the mapping seems to be on the fritz for some objects. I'm working on figuring this out right now.

          [edit]
          Ok after working on this for a bit we figured out that my hooking into RCM isn't working properly with PolySurface objects. So this problem will be resolved in the next release we put out.
          Best regards,
          Joe Bacigalupa
          Developer

          Chaos Group

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