Hi,
Can someone show a simple tutorial or best a .vismat with the texturefiles and 3dm surface of a wood floor rectangle surface with bump and reflection of a hdr.
And keep the original good color of the texture floor bitmap map when rendering with a hdr map. (this is normal
)
Jp
I would like to achieve a good bump and color like this:

but for now I have something more like this (also little blurry in addition of a color :S because a bad environment ?):

for my scene I use this texture:

HAHA ;
Can someone show a simple tutorial or best a .vismat with the texturefiles and 3dm surface of a wood floor rectangle surface with bump and reflection of a hdr.
And keep the original good color of the texture floor bitmap map when rendering with a hdr map. (this is normal

Jp
I would like to achieve a good bump and color like this:

but for now I have something more like this (also little blurry in addition of a color :S because a bad environment ?):

for my scene I use this texture:

HAHA ;
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