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  • shiny wood floor with bump

    Hi,
    Can someone show a simple tutorial or best a .vismat with the texturefiles and 3dm surface of a wood floor rectangle surface with bump and reflection of a hdr.


    And keep the original good color of the texture floor bitmap map when rendering with a hdr map. (this is normal )

    Jp

    I would like to achieve a good bump and color like this:


    but for now I have something more like this (also little blurry in addition of a color :S because a bad environment ?):


    for my scene I use this texture:



    HAHA ;
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

  • #2
    shiny wood floor with bump

    For shiny floors I use a plastic material: fresnel reflection 1.5 and roughness 0.85 and set reflection at approx. 50 % (130).

    Also, set a bump map. You need a map with the stripes of the gaps and not so much the structure of the wood.
    www.simulacrum.de - visualization for designer and architects

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    • #3
      shiny wood floor with bump




      for the bump... no idea yet how to do it good
      Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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      • #4
        shiny wood floor with bump

        bump ... are you sure you have set a map at the material maps options?
        www.simulacrum.de - visualization for designer and architects

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        • #5
          shiny wood floor with bump

          it's rendering now
          but I used a 0.02 and reduce the noise level in Pshop.
          a few minutes left
          Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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          • #6
            shiny wood floor with bump

            Jean-Paul Paloux,

            This is a very nice rendering.

            Bill

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            • #7
              shiny wood floor with bump

              bump 0.02 and settings.



              the new bump map...
              http://www.entonnoir.ca/wood_005x04bump2b.jpg


              I don't really like the effect on the left side...better on the right side...
              anyway it's just a test cube that would become a good tutorial for anyone playing with texture and RCM!
              Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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              • #8
                shiny wood floor with bump

                Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                • #9
                  shiny wood floor with bump

                  all pictures seems gone

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                  • #10
                    shiny wood floor with bump

                    here
                    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                    • #11
                      shiny wood floor with bump

                      all pictures seems cool

                      yet i couldnt accomplish a floor texture near to it
                      my material seems just plain wood
                      your is like varnished

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                      • #12
                        Re: shiny wood floor with bump

                        follow my fresnel settings in the screenshot and it should work the same...
                        Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                        • #13
                          Re: shiny wood floor with bump

                          can't figure this out for the life of me :-[ These are my results so far...

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                          • #14
                            Re: shiny wood floor with bump

                            Why is the multiplier 0.05? Try 1.
                            www.simulacrum.de - visualization for designer and architects

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                            • #15
                              Re: shiny wood floor with bump

                              It doesn't look like the bump is active (I can see the capital M, but there's no check mark by it, so it won't work). With out the bump you won't get any texture. On another note, the bump multiplier will reference scene scale, so if you're scene is in mm then you may need a bump of 1 or 2. If your scene is in miles...well you may need to change a multiplier or two .
                              Damien Alomar<br />Generally Cool Dude

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