Hi all. I am working on an interior rendering attempting to get glass panels (butt-glazed, no silicone) to appear. I am getting a weird alpha channel halo as seen below. I placed a red backround so you can see the "missing" glass. Anyone know what is going on?
Info:
-The glass is all mesh with thickness.
-I am using the Vlado method
-lights are one directional and two rectangle (See image below)
One other question: Should I try to get the Vlado method to work without using those rectangle lights?
Thanks,
Garrett
[/img]
Info:
-The glass is all mesh with thickness.
-I am using the Vlado method
-lights are one directional and two rectangle (See image below)
One other question: Should I try to get the Vlado method to work without using those rectangle lights?
Thanks,
Garrett
[/img]
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