I know there are differing opinions, but the material assignment process doesn't work for me.
Preface: I am used to Flamingo, with a library. Once I create a material, that's it. I have a standard set of materials I use and for each new model I assign everything before rendering and off I go. The bad thing about Flamingo is that the materials don't pack up and go with the model when I send the file. Networked libraries are problematic, too.
So a better solution is fine. But I have these vismats that I use now and I have to select an object, "create" the material, import the vismat, rename the instance. Then if I edit one material instance, the others are unchanged? What if I assign by layer and then edit it?
And for some reason, I crashed and when I opened again I notice that I have stainless0, stainless02, stainless03, etc.
When I browse for a material (which is what I want to almost always do) I can't tell what I'm looking at. I much prefer the Flamingo interface.
What do others do?
Preface: I am used to Flamingo, with a library. Once I create a material, that's it. I have a standard set of materials I use and for each new model I assign everything before rendering and off I go. The bad thing about Flamingo is that the materials don't pack up and go with the model when I send the file. Networked libraries are problematic, too.
So a better solution is fine. But I have these vismats that I use now and I have to select an object, "create" the material, import the vismat, rename the instance. Then if I edit one material instance, the others are unchanged? What if I assign by layer and then edit it?
And for some reason, I crashed and when I opened again I notice that I have stainless0, stainless02, stainless03, etc.
When I browse for a material (which is what I want to almost always do) I can't tell what I'm looking at. I much prefer the Flamingo interface.
What do others do?
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