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my thoughts about the material system

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  • my thoughts about the material system

    Hi guys, long time no post, but here I go

    First of all congratulations with the current state of Vray for Rhino. It's looking better and better. But there is a but:

    I've been using the new material system for a while now and to be honest I don't think it is very user friendly:

    1) I have to make really descriptive names because there is no overview of materials

    2) I don't have a clue what material instancing is supposed to do, or it doesn't work?

    3) When I have assigned a map to a certain slot I want to e able to copy /paste it to a new slot and there is no easy way to clear the slot. My suggestion is to right click the small m and being able to select the map right away which displays the map dialog after that and a remove option of course.

    4) The way the map slots are displayed now is a bit of a 'bad' copy from max. In max a small m means there is a map but it is inactive. the slot should be clear when there is no map, a small m when there is an inactive map and an M when there is an active map. This gives less clutter.

    5) The material workspace shouldn't be neccessary: The same could be done with right clicking in the right field with all the layers:
    right click on diffuse: add new diffuse layer option
    right click on the first diffuse layer: delete option
    OR: a cross to delete (pop up are you sure to delete this layer? yes/no) and a + to make a new layer
    option boxes to activate diffuse, emissive, reflective, refractive layers
    the left layer tree could then be left away.

    6) Material name should be more prominent and a simple box that you don't need to right click to alter the name.

    7) A button 'save as copy' would be more convenient IMO than:
    create --> import --> copy.
    another way could be : browse --> right click--> make a copy

    8 ) In case you would preserve the material tree structure : double clicking a layer should open the respective layer, this is what I expected and would be handy.

    9) I would like to be abe to make my materials and delete them in a material editor, independant from the objects.

    --
    I hope these suggestions don't come to late
    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

  • #2
    my thoughts about the material system

    Your suggestions are not too late, nor are they unique. There has been a lot of constructive criticism on our current material system and it hasn't gone unnoticed or been ignored. After speaking with Corey for an hour or so today we've decided to isolate me in my programming dungeon and I can not emerge until I have a more user-friendly material system

    Keep in mind that we are getting very close to the point of release so not all of the ideas/suggestions that you and others have provided will be possible, but we believe that we have come up with a compromise of things that should at the very least make the material creation process much smoother and more user-friendly. I can't quite get into details yet, as they are not all concrete, but I think everyone will be happier with the end-result.
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

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    • #3
      my thoughts about the material system

      Great feed back guys!

      @Gijs - great to hear your comments on the material system. I agree with what you are saying. I also have no clue of instancing a material why it's even needed.

      Copying, deleting and creating new materials independent of objects is very important. If a material is deleted and has been assigned to an object, that object should render to the default material until a new material is reassigned.

      @Joe - thanks for all the hard work and excellent customer service.

      Cheers!
      Bill

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