I'm scratching my head over the reflection layer in the material editor. I can't seem to get a good, bright highlight on a surface. I've tried monkeying with the values in the highlight glossiness and reflection glossines spinners, but can't seem to get any good results. I noticed that the matte plastic material supplied with the software has a fresnel effect in the highlight glossiness channel, so I dropped one into my material. I finally got a bright highlight, but it's tiny tiny. I don't understand this material model.
Can anyone clarify?
Thx
Andy
Can anyone clarify?
Thx
Andy
Comment