I'd like to create renderings that look like the attached photo. I could use some advice on lighting. Should I use an HDRI for GI lighting? A directional or point light for sun simulation? Whenever I combine GI and lights everything comes out very bright.
Can I expect to have a generic lighting solution for this type of scene? I'd like to rotate the camera around and not re-adjust lighting, like a photographer getting different angles using existing sunlight. And even re-use these settings on other models.
And, as in real life, I'd like to be able to look into the interior of the boat and see details without resetting lighting.
I realize my materials will contribute a lot, but I can work on those.
Your tips are appreciated. Please provide details of settings (like linear decay, inverse, position of point lights, radius, etc.)
The land behind the boat is not important, I can do without that.
I haven't gotten a material to look like the water, either. I've tried a mirror with a bump, but maybe I'm not setting it up correctly- I use a huge groundplane so maybe the bump map is being spread out too much?
Thanks!
Can I expect to have a generic lighting solution for this type of scene? I'd like to rotate the camera around and not re-adjust lighting, like a photographer getting different angles using existing sunlight. And even re-use these settings on other models.
And, as in real life, I'd like to be able to look into the interior of the boat and see details without resetting lighting.
I realize my materials will contribute a lot, but I can work on those.
Your tips are appreciated. Please provide details of settings (like linear decay, inverse, position of point lights, radius, etc.)
The land behind the boat is not important, I can do without that.
I haven't gotten a material to look like the water, either. I've tried a mirror with a bump, but maybe I'm not setting it up correctly- I use a huge groundplane so maybe the bump map is being spread out too much?
Thanks!
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