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accessing channels

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  • accessing channels

    Hey Guys

    I I am rendering out info like the z-buffer. where do I set the depth info(as one would do in max) if it calculates the z-depth automatically(which isn't ideal because it allows for less flexibilty) how does one enable this. At the moment when I render out a z channel all my objects are the same tone no matter what their difference in depth is.

    Wouter

  • #2
    accessing channels

    Yes I forgot about that. I will add the UI to facilitate that. Thanks
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

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