Hallo,
today I was experimenting with rough surfaces and plastics and have got my old problem again - the diffuse layer color influence the fresnel reflection. I have posted it at the bug section some weeks befor, but ... . I think, it's not a VfR problem, more a general Vray issue: I can not build a black plastic sphere with a fresnel reflective plastic coating.
Regards Micha
Image 1: anything is ok
Image2: The reflection is colored? Plastic reflection should be without color, this is a metal propertie
Image3: no black plastic with reflections possible
PS: I have lower the general gamma for a better visible fresnel effect in the constant white environment.
today I was experimenting with rough surfaces and plastics and have got my old problem again - the diffuse layer color influence the fresnel reflection. I have posted it at the bug section some weeks befor, but ... . I think, it's not a VfR problem, more a general Vray issue: I can not build a black plastic sphere with a fresnel reflective plastic coating.
Regards Micha
Image 1: anything is ok
Image2: The reflection is colored? Plastic reflection should be without color, this is a metal propertie
Image3: no black plastic with reflections possible
PS: I have lower the general gamma for a better visible fresnel effect in the constant white environment.
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