Hi,
There seems to be a problem with translucency under skylight only lighting. It works ok if you add a rect light or something, but with only a skylight as lightsource, it renders black.
If you change the juice material diffuse transparancy control to something other than white, the materials renders but still not as it should, it then simply shows a dimmed diffuse without any translucency effect.
Tried the same thing in max, and with skylight only I can easily get a translucent effect there.
Here's a small testscene:
http://www.aversis.be/vrayrhino/trans02.zip
This is really a problem as any GI light doesn't add anything to the translucent effect. A rect light with 'store with ir map' turned on, also doesn't give a translucent effect, which proves the GI/translucency problem too.
There seems to be a problem with translucency under skylight only lighting. It works ok if you add a rect light or something, but with only a skylight as lightsource, it renders black.
If you change the juice material diffuse transparancy control to something other than white, the materials renders but still not as it should, it then simply shows a dimmed diffuse without any translucency effect.
Tried the same thing in max, and with skylight only I can easily get a translucent effect there.
Here's a small testscene:
http://www.aversis.be/vrayrhino/trans02.zip
This is really a problem as any GI light doesn't add anything to the translucent effect. A rect light with 'store with ir map' turned on, also doesn't give a translucent effect, which proves the GI/translucency problem too.
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