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  • process for rendering big interior scene

    Hi,
    I will have in the next day to texture and render this scene.
    As you can see, there is quite a lot of the light from Micha Interior Scene.
    Also for the big hanging light, I will just do an emitter light.
    There is also a lot of chairs and upcoming table with curtain on it.
    4 rectangular lights coming from the 4 doors.

    I must try to mesh correctly the chairs using cheap settings (which one ?) for the back chair and good setting for the front one (which one) ?

    Is it too much lights ?
    how many time do you think it will need to render a 2200x1600 ?

    Micha do I need to change some settings of the visopt and technique from your interior scene because mine is bigger ?



    Thank you all
    Jp
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

  • #2
    process for rendering big interior scene

    Ohh, looks like long render times. Try to keep it simple. I think, there are no walls in the near of "my" spots, so you try to avoid the small arealights. If the rendertimes are to long, try emitter disks only.

    Use the Light cache for glossy rays.

    Rendertimes: 12 hours at a dual core or longer.
    www.simulacrum.de - visualization for designer and architects

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    • #3
      process for rendering big interior scene

      If you want the end result to be photoreal, make sure you move the chairs a bit out of line from eachother. Just small movements/rotations will do.

      As for the mesh settings, you can get away with the smallest mesh for all the walls of course by using the mesh tool and use the simple mode, dragging the slider all the way to the left.

      What I use mostly for meshing is the max. dist. edge to srf, and leave the other fields blank. You can test your settings by using emap on a chair and press adjust mesh, there you have your preview and you can more easily see the resulting shaded mesh.
      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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      • #4
        process for rendering big interior scene

        ... and set "simple planes".
        www.simulacrum.de - visualization for designer and architects

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        • #5
          process for rendering big interior scene

          Hi,
          even with a resolution of 600x220, without the chairs, and everything in basic grey, I'm going a lot on virtual memory. :S
          Maybe I must remove the dome light and keep the emitter discs only.
          My god it's going to be long
          All that for vray gallery
          Jp
          Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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          • #6
            process for rendering big interior scene

            really looking forward to see

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            • #7
              process for rendering big interior scene

              Originally posted by Jean-Paul Paloux
              Hi,
              even with a resolution of 600x220, without the chairs, and everything in basic grey, I'm going a lot on virtual memory. :S
              Maybe I must remove the dome light and keep the emitter discs only.
              My god it's going to be long
              All that for vray gallery
              Jp
              How much faces are in use? You see this info in ther Vray progress window and it means polygons.
              Did you set "simple planes"?
              www.simulacrum.de - visualization for designer and architects

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              • #8
                process for rendering big interior scene

                for suceed this one, yes.
                around 3600000 faces for this one without chairs lights table
                Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                • #9
                  process for rendering big interior scene

                  3,600,000 faces? To much. Simple planes enable? I would try to get the poly count down!
                  www.simulacrum.de - visualization for designer and architects

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                  • #10
                    process for rendering big interior scene

                    yep simple planes enable.
                    I must decrease this before getting in the your 3 light setups. Also I will have to decrease the intensity of those quite a lot.
                    If I want a softer light circle on the floor for those, I have to be sure that the base of the cone doesn't match with the floor and activate the glossy rays and that's it ?
                    Jp
                    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                    • #11
                      process for rendering big interior scene

                      polycount: try to use a higher "distance edge-surface".

                      Ligh cone: most I use hardness 0 and a very wide cone angle. You are right, the cone of the spots dosn't match with the rendering.
                      www.simulacrum.de - visualization for designer and architects

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                      • #12
                        process for rendering big interior scene

                        ok I will try...now I am really stuck on light cache calculation for the big scene.
                        Other views of the project are more on their way to finish line
                        Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                        • #13
                          process for rendering big interior scene

                          still going on

                          when faces are above 6 000 000, that I have a lot of "micha-3-set-lights",
                          I have some Rhino.exe C++ runtime error, I'm stock on light cache calculation...that's why I removed it from now. I'm still trying to reduce the load time.
                          Does it change something to be in cm feet on mm on how mesh are produced ? I think the scene on micha is in cm. for a real scale room. I did the same... cm for a real scale house to don't f*** too much the light setup intensity that was used
                          Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                          • #14
                            process for rendering big interior scene

                            Looks not perfect, but I like the WIP image.

                            The mesh is independent from the unit, so I think. Your big cylindrical emitter need more intensity. Maybe a little bit blue at the daylight in the background could give a nice contrast.
                            www.simulacrum.de - visualization for designer and architects

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                            • #15
                              process for rendering big interior scene

                              when you say "stuck in LC" do you mean it crashes or do you mean the LC just takes a long time? If the LC is taking a long time this generally means the scene is either overbright or there is some overlapping geometry. The overlapping geometry situation can be resolved by changing the Secondary ray bias from 0.0 to 0.001( in the global settings rollout ). If your scene is overbright you can resolve that be reducing the multipliers on lights.

                              If it is just outright crashing you may have just run out of ram for your system.
                              Best regards,
                              Joe Bacigalupa
                              Developer

                              Chaos Group

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