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  • invalid light cache samples

    Why on certain project do I have ''invalid light cache samples ''
    What does that means and I can't figure out why it is happening.

    The rendering run correctly.


    Renee

  • #2
    invalid light cache samples

    I've encountered that problem before - I believe it was related to an object not having uvs but having a map trying to use them...I could be wrong. Could you upload your scene to ftp://ftp.asgvis.com/incoming along with all textures? I could tell you more if I could see it. Thanks
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

    Comment


    • #3
      invalid light cache samples

      Thanks Joe

      I will take a look at what you said,and let you know.If I can't find it I will ftp the model.

      Renee

      Comment


      • #4
        invalid light cache samples

        Btw- generally the objects with no uvs were imported from other modeling applications. I can't think of which one off the top of my head though. But Rhino objects all have surface uvs by default
        Best regards,
        Joe Bacigalupa
        Developer

        Chaos Group

        Comment


        • #5
          invalid light cache samples

          Ok got it.

          That was the problem.I have 5 hanging fixtures on witch I had assign a material with a bump map,but forgot to do the mapping .

          And to follow your last note,those fixtures were done in that drawing in Rhino,so i guess they should have uvs but did not.

          Thank you very much.

          Renee

          Comment


          • #6
            invalid light cache samples

            Cool - I'm glad that helped.
            Best regards,
            Joe Bacigalupa
            Developer

            Chaos Group

            Comment

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