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I would like to get procedurals working for bump maps. I don't know if that will get done in our first SR or not - but it is something I believe we need to address.
Per object options are another issue we're interested in working on. Mainly per-object environments / lighting / shadow options.
Yeah - the per-object stuff is slightly higher in my priority as well. But the workarounds to use procedurals as bumps irritates me It all will fall into place with time
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