Yep,
here is still the good 100 point question.
a bitmap mapped on a surface.
this surface is placed inside a solid glass block (clear glass default vray).
how to insure that we have the same right good color of the original jpg ?
right now, there is reflections of the object inside the glass that makes it looks like there is more. how to reduce the reflectiveness of the inside ? it is like there is mirrors in the internal sides... reducing the IOR to near 1 ?
water is physically 1.33, glass 1.5, air 1
Jp
here a picture for the real world...
here is still the good 100 point question.
a bitmap mapped on a surface.
this surface is placed inside a solid glass block (clear glass default vray).
how to insure that we have the same right good color of the original jpg ?
right now, there is reflections of the object inside the glass that makes it looks like there is more. how to reduce the reflectiveness of the inside ? it is like there is mirrors in the internal sides... reducing the IOR to near 1 ?
water is physically 1.33, glass 1.5, air 1
Jp
here a picture for the real world...
Comment