Hi!
I just installed sr1, to play with the new gamma options. I didn't follow the developments here so I'm a bit left out on the new options.
First question. Is the output gamma correction the same as the gamma correction in vray for max under the color mapping section? So it alters the colors during color mapping or is it just previewing the colors gamma corrected (like the srgb button does)?
I assume that correct LDR textures does what is says, meaning that it applies a correction only to LDR textures, so there is no need to apply the correction manually for each LDR texture map?
But then the input gamma is confusing. Wouldn't this do exactly the same, but also to HDR textures? Is it right to say that if all my textures are LDR gamma 2.2, except for HDRI maps (gamma 1.0), that I should set input gamma to 1.0 and correct LDR textures turned on?
Correct RGB seems to me that it applies the gamma correction to the chosen colors (everywhere you choose a color with the color picker).
What about procedural textures and sky map, what happens to them regarding these settings? Are they considered LDR textures, HDR or 'nothing' so that you have to set the gamma correction manually?
Thanks,
wouter
I just installed sr1, to play with the new gamma options. I didn't follow the developments here so I'm a bit left out on the new options.
First question. Is the output gamma correction the same as the gamma correction in vray for max under the color mapping section? So it alters the colors during color mapping or is it just previewing the colors gamma corrected (like the srgb button does)?
I assume that correct LDR textures does what is says, meaning that it applies a correction only to LDR textures, so there is no need to apply the correction manually for each LDR texture map?
But then the input gamma is confusing. Wouldn't this do exactly the same, but also to HDR textures? Is it right to say that if all my textures are LDR gamma 2.2, except for HDRI maps (gamma 1.0), that I should set input gamma to 1.0 and correct LDR textures turned on?
Correct RGB seems to me that it applies the gamma correction to the chosen colors (everywhere you choose a color with the color picker).
What about procedural textures and sky map, what happens to them regarding these settings? Are they considered LDR textures, HDR or 'nothing' so that you have to set the gamma correction manually?
Thanks,
wouter
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