Thomas An. started this collection and I continue it.
_Micha
Nothing much here yet.
This post will be used as a repository of stuff (sort of a bookmarks thingy)
Vray - GETTING STARTED[*]Official V-Ray Documentation www.spot3d.com[*]V-Ray for Rhino Wiki www.asgvis.com/vfrhino/help.htm[*]VfR user materials and test scene
http://www.asgvis.com/index.php?opti...d=90&topic=890[*] Vray user tutorials (a must ) www.asgvis.com/VfRtw/bin/view/VfR/UserTutorials[*] http://www.cgarchitect.com/upclose/V...ngs_Part_I.pdf[*]Other Sources
www.aversis.be/extra_tutorials/00.htm
www.tirad.com/plugins/max/vray.htm
www.spot3d.com/vray/help/VRayHelp150beta[*]V-Ray Help in Italian
www.vray.it - Post
TECHNIQUES / EXPERIMENTS[*]Virtual Reality in mov format
www.asgvis.com/phpBB2/viewtopic.php?p=1479[*]Dispersion (with Vray)
www.myweb.tiscali.co.uk/elvis/dispersion.html[*] render objects invisible for camera
http://www.asgvis.com/index.php?opti...=90&topic=3782[*]Trees: generators and usage
http://www.asgvis.com/index.php?opti...d=90&topic=401[*]Grass
http://www.asgvis.com/index.php?opti...d=90&topic=566[*] Texturing
http://www.asgvis.com/index.php?opti...0&topic=2380.0[*] Jewelry
www.gemvisiononline.com
IMAGE GALLERIES
www.chaosgroup.com/gallery
http://www.cgarchitect.com/gallery/g...earchChecked=5
www.3dluvr.com/grid/gallery.htm
www.myweb.cableone.net/amylenhart/gallery.html
www.richardrosenman.com
GENERAL[*]General CG references
http://www.neilblevins.com/cg_educat..._education.htm[*]Photography concepts:
www.dpreview.com/learn/?/glossary/[*]Lighting concepts:
http://www.erco.com/guide_v2/guide_2...ex_guide_2.htm
www.erco.com/news/en/en_frameset_news.htm[*]Color tempreature chart:
www.velocityfactor.com/Scripts/Spectrum.html
http://www.mediacollege.com/lighting...mperature.html
www.neon-lighting.com/articles/kelvin_colors.htm
www.truesun.com/crikelvin.htm[*]Kelvin and RGB:
www.flash.lakeheadu.ca/~rgirardi/kw_rgb.html
http://www.planetpixelemporium.com/t...ges/light.html
http://www.graphics.com/modules.php?...icle&artid=151
http://www.graphicsnews.com/modules....icle&artid=153
http://www.graphics.com/modules.php?...icle&artid=157[*]Resolution Explained:
http://www.fotofinish.com/resources/...htm#printimage[*]Color conversion formulas
www.easyrgb.com/math.html
www.forret.com/tools/color.asp?
DEFINITIONS[*]Z Buffer: http://en.wikipedia.org/wiki/Depth_buffer[*]Alpha Channel: http://en.wikipedia.org/wiki/Alpha_channel[*]Camera Cosine:[*]Hyperfocal Distance: [*]BRDF (Bidirectional Reflectance Distribution Function):
http://www.graphics.cs.ucdavis.edu/~..._2004/BRDF.ppt
http://www.graphics.cornell.edu/onli...s/reflectance/
www.math.nist.gov/~FHunt/appearance/index.html
http://www.cs.columbia.edu/CAVE/soft...uret/index.php[*]BSDF (Bidirectional Scattering Distribution Function):
http://www.graphics.cs.ucdavis.edu/~...DFs_BSSDFs.ppt
www.graphics.stanford.edu/papers/veach_thesis/
http://www.integra.jp/eng/products/s...rized_bsdf.pdf
CAMERA TERMINOLOGY[*]Overview
www.maxwellrender.com/forum/viewtopic.php?t=8218[*]F-Stop, Apperture, Diaphragm:
http://www.dpreview.com/learn/?/Glos...perture_01.htm
Each step halves the amount of light. Large apperture decreases the DOF (blurrier image)
Typical stops (from large to small): f/1.4 f/2 f/2.8 f/4 f/5.6 f/8 f/11 f/16 f/22 f/32 f/45 f/64[*]Lens (focal length):
http://www.dpreview.com/learn/?/Glos..._Length_01.htm
_Micha
Nothing much here yet.
This post will be used as a repository of stuff (sort of a bookmarks thingy)
Vray - GETTING STARTED[*]Official V-Ray Documentation www.spot3d.com[*]V-Ray for Rhino Wiki www.asgvis.com/vfrhino/help.htm[*]VfR user materials and test scene
http://www.asgvis.com/index.php?opti...d=90&topic=890[*] Vray user tutorials (a must ) www.asgvis.com/VfRtw/bin/view/VfR/UserTutorials[*] http://www.cgarchitect.com/upclose/V...ngs_Part_I.pdf[*]Other Sources
www.aversis.be/extra_tutorials/00.htm
www.tirad.com/plugins/max/vray.htm
www.spot3d.com/vray/help/VRayHelp150beta[*]V-Ray Help in Italian
www.vray.it - Post
TECHNIQUES / EXPERIMENTS[*]Virtual Reality in mov format
www.asgvis.com/phpBB2/viewtopic.php?p=1479[*]Dispersion (with Vray)
www.myweb.tiscali.co.uk/elvis/dispersion.html[*] render objects invisible for camera
http://www.asgvis.com/index.php?opti...=90&topic=3782[*]Trees: generators and usage
http://www.asgvis.com/index.php?opti...d=90&topic=401[*]Grass
http://www.asgvis.com/index.php?opti...d=90&topic=566[*] Texturing
http://www.asgvis.com/index.php?opti...0&topic=2380.0[*] Jewelry
www.gemvisiononline.com
IMAGE GALLERIES
www.chaosgroup.com/gallery
http://www.cgarchitect.com/gallery/g...earchChecked=5
www.3dluvr.com/grid/gallery.htm
www.myweb.cableone.net/amylenhart/gallery.html
www.richardrosenman.com
GENERAL[*]General CG references
http://www.neilblevins.com/cg_educat..._education.htm[*]Photography concepts:
www.dpreview.com/learn/?/glossary/[*]Lighting concepts:
http://www.erco.com/guide_v2/guide_2...ex_guide_2.htm
www.erco.com/news/en/en_frameset_news.htm[*]Color tempreature chart:
www.velocityfactor.com/Scripts/Spectrum.html
http://www.mediacollege.com/lighting...mperature.html
www.neon-lighting.com/articles/kelvin_colors.htm
www.truesun.com/crikelvin.htm[*]Kelvin and RGB:
www.flash.lakeheadu.ca/~rgirardi/kw_rgb.html
http://www.planetpixelemporium.com/t...ges/light.html
http://www.graphics.com/modules.php?...icle&artid=151
http://www.graphicsnews.com/modules....icle&artid=153
http://www.graphics.com/modules.php?...icle&artid=157[*]Resolution Explained:
http://www.fotofinish.com/resources/...htm#printimage[*]Color conversion formulas
www.easyrgb.com/math.html
www.forret.com/tools/color.asp?
DEFINITIONS[*]Z Buffer: http://en.wikipedia.org/wiki/Depth_buffer[*]Alpha Channel: http://en.wikipedia.org/wiki/Alpha_channel[*]Camera Cosine:[*]Hyperfocal Distance: [*]BRDF (Bidirectional Reflectance Distribution Function):
http://www.graphics.cs.ucdavis.edu/~..._2004/BRDF.ppt
http://www.graphics.cornell.edu/onli...s/reflectance/
www.math.nist.gov/~FHunt/appearance/index.html
http://www.cs.columbia.edu/CAVE/soft...uret/index.php[*]BSDF (Bidirectional Scattering Distribution Function):
http://www.graphics.cs.ucdavis.edu/~...DFs_BSSDFs.ppt
www.graphics.stanford.edu/papers/veach_thesis/
http://www.integra.jp/eng/products/s...rized_bsdf.pdf
CAMERA TERMINOLOGY[*]Overview
www.maxwellrender.com/forum/viewtopic.php?t=8218[*]F-Stop, Apperture, Diaphragm:
http://www.dpreview.com/learn/?/Glos...perture_01.htm
Each step halves the amount of light. Large apperture decreases the DOF (blurrier image)
Typical stops (from large to small): f/1.4 f/2 f/2.8 f/4 f/5.6 f/8 f/11 f/16 f/22 f/32 f/45 f/64[*]Lens (focal length):
http://www.dpreview.com/learn/?/Glos..._Length_01.htm
- <20mm = Super wide angle
24 to 35 = Wide angle
50mm = Normal lens (human eye)
80-300 = Telephoto lens
>300 = Super tele
- Shutterspeed:
http://www.dpreview.com/learn/?/Glos...erspeed_01.htm
SCIENCE - Online physics reference:
www.hyperphysics.phy-astr.gsu.edu/hbase/hph.htm - Periodic table of chemical elements
www.webelements.com/ - Database of optical indices:
www.sopra-sa.com/more/database.asp - Dielectrics (abbe, ND numbers):
http://www.edmundoptics.com/techsupp...?articleid=259
www.hoyaoptics.com/specialty_glass/optical.htm
http://www.renderaid.com/infoDetail~...~Resource.aspx - Real life prisms and dispersion:
http://www.rit.edu/~andpph/photofile...m-DSCN5016.jpg
www.rit.edu/~andpph/exhibit-spectrum.html
www.kgg.org.uk/spectrumh.html
www.digital-depictions.com/images/dispers01.jpg - Human Vision:
http://www.olympusmicro.com/primer/l...sionintro.html
www.en.wikipedia.org/wiki/Visual_system
www.dpfwiw.com/vision.htm - Light:
www.olympusmicro.com/primer/lightandcolor/
http://www.tvtechnology.com/features...rh-color.shtml
UTILITIES - Image Hosting (Use these services to post your images into the forum)
www.666kb.com ... very easy to use
www.imageshack.us
www.imageuploader.net
www.photobucket.com
www.xs.to
www.putfile.com
www.imageknockout.com - File Hosting
www.rapidshare.de
www.megaupload.com
www.mytempdir.com - Panorama tools
www.webuser.fh-furtwangen.de/%7Edersch/ (PanoTools)
www.panoshow.com/panocube.htm (PanoCube)
www.autopano.net (images to panorama - easy done) - Denoising software
- www.tinyurl.com/e2g5r (PaintShop Pro 9 Menu: Adjust --> PhotoFix --> DigitalCameraNoiseRemoval)
- www.neatimage.com (Neat Image) - Recommended
- www.picturecode.com (NoiseNinja)
- www.imagenomic.com/detailsstandalone.asp (NoiseWare)
- Seamless texture generator www.texturemaker.com
- Image Browser/converter with HDR support www.xnview.com
- Compression Utilitie www.7zip.org (Highest compression ratio, Open source, Highly recommended)
- 3D file and image browser www.mootools.com
- Rhino file image preview at Windows exlorer, Mootools 3D browser www.rhinocenter.fi/tools.php
- Video capture tool for tutorials
http://news2.mcneel.com/scripts/dnewsweb.exe?utag=&group=rhino&xrelated=246091&cmd _related=View+threads
Objects and Scenes (free) - very large archive www.archive3d.net
- Stanford 3d Scanning repository
www.graphics.stanford.edu/data/3Dscanrep/ - Cornell box specifications
www.graphics.cornell.edu/online/box/ - Jotero.com
http://forum.jotero.com/viewtopic.php?t=41 - Japanese culture models
www.archibase.net/articles/1156.html
www.3dchaya.com/ - Building
www.greatbuildings.com/types/models/models.html - Furniture
www.ultra3d.com./ - Miscellaneous
www.george.3dbeast.com/page2.html
www.honda.co.jp/WebPlamo/
Rhino scripts and tools - Camera allignment for architecture renderings
news2.mcneel.com/scripts/dnewsweb.exe?cmd=article&group=rhino&item=240905&u tag= - set focus of DOF and show focused plane
http://www.asgvis.com/index.php?opti...d=90&topic=782 - Render Queue
http://www.asgvis.com/index.php?opti...d=90&topic=443 - Render selected
http://www.asgvis.com/index.php?opti...d=90&topic=417 - Rotate and render script for IM cache calculation
http://www.asgvis.com/index.php?opti...d=90&topic=162 - mesh texture manipulation without RCM tool
news2.mcneel.com/scripts/dnewsweb.exe?cmd=article&group=rhino&item=237469&u tag= - Add UV coordinates to objects without UV
http://www.asgvis.com/index.php?opti...d=90&topic=904 - Batch render of Rhino files
http://www.asgvis.com/index.php?opti...d=90&topic=927 - Billboard script for allignment of 2D textured planes to the camera
http://www.asgvis.com/index.php?opti...d=90&topic=416 - Show reflection vector of a surface point
http://www.asgvis.com/index.php?opti...=90&topic=1061
OTHER LINKS - NCS->RGB converter
www.polykat.de/index2.htm - all around colors
www.easyrgb.com/index.htm - Color tools link collection
http://www.charneira.blogspot.com/20...1_archive.html
Gamma correction - many infos around calibration
www.aim-dtp.net/aim/calibration/index.htm - Monitorkalibrierung
http://www.simpelfilter.de/farbmanag...itorkalib.html
HDRI - software
www.hdrlabs.com great resource for infos and textures
www.hdrshop.com - textures
http://www.asgvis.com/index.php?opti...d=90&topic=665 HDRI links
www.spectralogue.com/textures/index.php?path=50 (free highres)
www.aversis.be/hdri/index.htm
http://www.lightworks-user.com/hdri_...collection.htm
www.hdri-locations.com (commercial)
www.maxzoom.de (commercial)
www.doschdesign.com (great highquality commercial collections)
www.debevec.org/Probes/
www.realtexture.de/
www.sachform.de (commercial and free sample files)
www.dbki.org/hdr/index.html
www.paralumino.com/
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