This is my first attempt to learn a rendering program...and the first render I have to do for work is a pretty complicated interior render. I'm getting along fine with the interface and the studio lighting stuff is pretty easy, but im struggling with getting a good set up for the interior perspective!
questions:
1. is it best to use the sun/physical camera/GI for the shot, set lights, or use an HDRI for my environment lighting? (the room is just under the roof and will be very light during the day so i want to light the scene almost exclusively with "natural" environment lighting.)
2. im only using one material, a wood for the floor, but i get speckles all over the cieling...i think its the bump reflecting. is this the case? how do i make it stop.
3. the glass doesn't look real at all! i need a better solution.
4. im getting artifacts...what causes these?
here is a link to the image...http://flickr.com/photos/hans13/619649181/
(p.s. im trying to go for the look of the renders shown in the "vray for rhino" manuel i found in the forum...page 73!)
thanks in advance!!!
questions:
1. is it best to use the sun/physical camera/GI for the shot, set lights, or use an HDRI for my environment lighting? (the room is just under the roof and will be very light during the day so i want to light the scene almost exclusively with "natural" environment lighting.)
2. im only using one material, a wood for the floor, but i get speckles all over the cieling...i think its the bump reflecting. is this the case? how do i make it stop.
3. the glass doesn't look real at all! i need a better solution.
4. im getting artifacts...what causes these?
here is a link to the image...http://flickr.com/photos/hans13/619649181/
(p.s. im trying to go for the look of the renders shown in the "vray for rhino" manuel i found in the forum...page 73!)
thanks in advance!!!
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