Hi Guys,
Im having some problems rendering a silver coulerd oil bottle...as shown here
(http://img472.imageshack.us/img472/7...opvv935se3.jpg)
So its silver and has the effects of metal, but no reflection. I use the standard silver matte material in Vray and tweak the material subdivs to be around 33.
Anyhow, rendering 2 of these bottles at 2000x2000 px takes 9 hrs. Thats crazy. The reason for this is the reflection glossiness and highlight glosiness are set to 0.5 and the subdivs to 33. I ned this to get that silver effect.
Main settings are:
Image sampler :Adaptive QMC 1, 8 + antialias filter on at 1.5
QMC sampler: 0.95, 0.01
GI: irradience map 1 and light cache 0.85
Irradience map: -6, -2 66 sub divs
detail enhancement on- radius 30 and use for glossy rays on.
global switches: max depth 8 and ray bias 0.001.
If i lower the settings i get a lot of noise, so i have to set them higher resulting in crazy render times.
Is there a good tip for using materials with a low highlight / glossiness setting to speed up a render.
I really cant wait 9 hrs for something so simple.
Its like the silver of a macbook or a stand of a monitor....it looks metal but has no reflections, so you need to put the blur on, but then vray just freezes to really slow times....what is the major player to speed things up and keep it smooth besides the qmc sampler?
Thanks guys
Justin
Im having some problems rendering a silver coulerd oil bottle...as shown here
(http://img472.imageshack.us/img472/7...opvv935se3.jpg)
So its silver and has the effects of metal, but no reflection. I use the standard silver matte material in Vray and tweak the material subdivs to be around 33.
Anyhow, rendering 2 of these bottles at 2000x2000 px takes 9 hrs. Thats crazy. The reason for this is the reflection glossiness and highlight glosiness are set to 0.5 and the subdivs to 33. I ned this to get that silver effect.
Main settings are:
Image sampler :Adaptive QMC 1, 8 + antialias filter on at 1.5
QMC sampler: 0.95, 0.01
GI: irradience map 1 and light cache 0.85
Irradience map: -6, -2 66 sub divs
detail enhancement on- radius 30 and use for glossy rays on.
global switches: max depth 8 and ray bias 0.001.
If i lower the settings i get a lot of noise, so i have to set them higher resulting in crazy render times.
Is there a good tip for using materials with a low highlight / glossiness setting to speed up a render.
I really cant wait 9 hrs for something so simple.
Its like the silver of a macbook or a stand of a monitor....it looks metal but has no reflections, so you need to put the blur on, but then vray just freezes to really slow times....what is the major player to speed things up and keep it smooth besides the qmc sampler?
Thanks guys
Justin
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