So i've been playing with the GI channel at the material level and I am sort of confused. Does this channel ignore primary rays and only render secondary rays?
attached is a render that i cut a little short, I can get refraction caustics to generate from the GI that I attached, however, I cant see any reflection or lighting changes to the object itself. For example, if i turn off refract caustics there is no difference at all to the render. The only way i can get a visual difference on this glass/diamond material is if i attach Sky... then all hell breaks lose.
Is this a glitch or the way it functions?
attached is a render that i cut a little short, I can get refraction caustics to generate from the GI that I attached, however, I cant see any reflection or lighting changes to the object itself. For example, if i turn off refract caustics there is no difference at all to the render. The only way i can get a visual difference on this glass/diamond material is if i attach Sky... then all hell breaks lose.
Is this a glitch or the way it functions?
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