I want to use displacement for my ocean. First some background:
Before the infinite plane and before displacement came around, I used to make a huge disc (216,000 inches radius) to simulate the ocean. I used a bump map and it was only a hassle because zooming extents would zoom way out.
Then infinite plane came along, and now I'm happier. But displacement looks even better than a bumpmap. The question is, how to use displacement on an infinite plane? It doesn't seem to work, even if I adjust things in the material's mapping. There's nothing there at all.
Okay, so if that doesn't work, I can go back to my huge disk and apply displacement to that. So I'm trying that now and getting some crashes. Before I do too much testing, does anyone have advice? (I've read the manual.)
Should I apply custom render mesh to the huge surface? Does it matter? Should I cut down global displacement subdivs, etc.?
I'd prefer not to cut-out a small area around the boat for the displacement because a) I'm lazy, and b) the reflection of the sky is different using a bump map vs. displacement.
I'd like some gentle waves, like 6" tall. And I will bump a bump map on top for the ripples.
Ideas, textures, comments welcome.
Thanks,
Craig
Before the infinite plane and before displacement came around, I used to make a huge disc (216,000 inches radius) to simulate the ocean. I used a bump map and it was only a hassle because zooming extents would zoom way out.
Then infinite plane came along, and now I'm happier. But displacement looks even better than a bumpmap. The question is, how to use displacement on an infinite plane? It doesn't seem to work, even if I adjust things in the material's mapping. There's nothing there at all.
Okay, so if that doesn't work, I can go back to my huge disk and apply displacement to that. So I'm trying that now and getting some crashes. Before I do too much testing, does anyone have advice? (I've read the manual.)
Should I apply custom render mesh to the huge surface? Does it matter? Should I cut down global displacement subdivs, etc.?
I'd prefer not to cut-out a small area around the boat for the displacement because a) I'm lazy, and b) the reflection of the sky is different using a bump map vs. displacement.
I'd like some gentle waves, like 6" tall. And I will bump a bump map on top for the ripples.
Ideas, textures, comments welcome.
Thanks,
Craig
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