Hello!
I am trying to make a material in which parts are wood, and parts are a emitting (lit) glass. So i have for diffuse normal wood, then a generic bump, and a monochrome balck and white img, with white for the light parts.
But when I render, i don't get the wood texture for the diffuse, having instead a black surface.
What should I do to make the emissive map transparent on the parts which sould not emit?
thank you...!
rhino 4.0
I am trying to make a material in which parts are wood, and parts are a emitting (lit) glass. So i have for diffuse normal wood, then a generic bump, and a monochrome balck and white img, with white for the light parts.
But when I render, i don't get the wood texture for the diffuse, having instead a black surface.
What should I do to make the emissive map transparent on the parts which sould not emit?
thank you...!
rhino 4.0
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