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Emissive map with alpha

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  • Emissive map with alpha

    Hello!

    I am trying to make a material in which parts are wood, and parts are a emitting (lit) glass. So i have for diffuse normal wood, then a generic bump, and a monochrome balck and white img, with white for the light parts.
    But when I render, i don't get the wood texture for the diffuse, having instead a black surface.
    What should I do to make the emissive map transparent on the parts which sould not emit?

    thank you...!

    rhino 4.0

  • #2
    OK, figured it out...!

    All I had to do, was to use a transparency map inside the emissive layer. This transparency map was exactly the same pic i used for the emissive map.
    Cool.

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