Hey guys,
So my company finally hired me on in parallel to installing VRay for Rhino 4. I came across a really wierd mapping problem that doesn't occur in Rhino 3.
The images are in this order: Cylinder Map, Capped Cylinder, and Surface. When I first loaded the file and the object mapping was as it is defaulted to surface, the reflection of the bottle would show, but now diffuse map. Now, whenever I try to apply a mapping channel, it references this one vertex to 0,0,0. and it doesn't matter where in the studio I move the bottle to. Any thoughts, fixes, updates that you guys might know of would be very handy. I hate having to reinstall R3 to do my work!
Here are the images:
Cylinder Mapping
Capped Cylinder Mapping
Surface Mapping.
The geometry was modeled in different techniques and all failed. (Loft, Revolve, Extrusions with filleted edges and boolean difference.) The geometry is good...so I don't really know what to say...8(
~Krylon
PS-Blah....
So my company finally hired me on in parallel to installing VRay for Rhino 4. I came across a really wierd mapping problem that doesn't occur in Rhino 3.
The images are in this order: Cylinder Map, Capped Cylinder, and Surface. When I first loaded the file and the object mapping was as it is defaulted to surface, the reflection of the bottle would show, but now diffuse map. Now, whenever I try to apply a mapping channel, it references this one vertex to 0,0,0. and it doesn't matter where in the studio I move the bottle to. Any thoughts, fixes, updates that you guys might know of would be very handy. I hate having to reinstall R3 to do my work!
Here are the images:
Cylinder Mapping
Capped Cylinder Mapping
Surface Mapping.
The geometry was modeled in different techniques and all failed. (Loft, Revolve, Extrusions with filleted edges and boolean difference.) The geometry is good...so I don't really know what to say...8(
~Krylon
PS-Blah....
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