I've done some research on this forum and the manual, but find that the multipass is not behaving as I expected...
first, is the shadow channel, which seems to be "inverted". where the dark part is bright and vise versa. even if i invert it in ps, it's still too rough to be usable(i usually tweak the shadow intensity in ps, when rendering with c4d)
second, is i couldn't find the function similar to "object buffer" in c4d, which is that you can specify which object you wanna have a matte/alphachannel. It makes things like changing color much easier.
3rd, the lack of channels like reflection/refraction. hope it's coming in the next release.
4th, might not be a multipass issue, is that i can't find an intuitive way to define the range of depth channel. The numeric control is too much of a try/error process.
the last thing is the possibility to have one psd file with all the info needed.
I've seen in a post that someone said photoshop lacks the ability to handle all the info. However the way c4d handles it works pretty fine for me.(though no 32bit psd with multipass available yet)
those are my questions/wishes about multipass so far. i'll be grateful if someone has some idea about those.
first, is the shadow channel, which seems to be "inverted". where the dark part is bright and vise versa. even if i invert it in ps, it's still too rough to be usable(i usually tweak the shadow intensity in ps, when rendering with c4d)
second, is i couldn't find the function similar to "object buffer" in c4d, which is that you can specify which object you wanna have a matte/alphachannel. It makes things like changing color much easier.
3rd, the lack of channels like reflection/refraction. hope it's coming in the next release.
4th, might not be a multipass issue, is that i can't find an intuitive way to define the range of depth channel. The numeric control is too much of a try/error process.
the last thing is the possibility to have one psd file with all the info needed.
I've seen in a post that someone said photoshop lacks the ability to handle all the info. However the way c4d handles it works pretty fine for me.(though no 32bit psd with multipass available yet)
those are my questions/wishes about multipass so far. i'll be grateful if someone has some idea about those.
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