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  • milky plastic





    Whats the best way to achieve a shader like this? Translucency is not giving me the results im after. I only get an opaque shader. Is it because my walls are too thick?

    this is what im trying to render...



  • #2
    Re: milky plastic

    I would take a glass material, add a little bit refraction blur (glossiness 0.9) and add a diffuse layer with transparency - from every effect a little bit. I used something like this for milk glass in the past.
    www.simulacrum.de - visualization for designer and architects

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