I'm trying to render some oranges and I wanted to make them brighter/have more environmental reflections than the rest of the scene so I mapped identical, but more multiplied versions of the environments onto the given material.
I've tried both the gamma override as well as the multiplier, but neither gives me brighter light or reflections. The global GI and BG maps work and operate well under different multiplier settings, but I can't seem to get material specific maps to operate. I'm sure its some checkbox somewhere (visopt attached)
I've tried both the gamma override as well as the multiplier, but neither gives me brighter light or reflections. The global GI and BG maps work and operate well under different multiplier settings, but I can't seem to get material specific maps to operate. I'm sure its some checkbox somewhere (visopt attached)
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