Ok, so this happens a lot: a boss asks me to do a rendering where the glass on a tall building >250' starts at the base with a tight white glass frit and fades the frit at the top so that it's much lighter. How the heck to do that I wonder? I've tried using a fresnel with a map in each color thinking that the angle would cause the blend, but this working in all directions and I only want to work in vertical.
Anyone having any thoughts or has anyone ever had to make a material like this? I want to avoid the situation where I have to draw a VERY tall bitmap to use in an opacity channel.
Anyone having any thoughts or has anyone ever had to make a material like this? I want to avoid the situation where I have to draw a VERY tall bitmap to use in an opacity channel.
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