OK, more questions from me. I've been doing a lot of ArchVis type renderings lately and have come across a lot of memory allocation problems: I've got some highly detailed maps that I want to render at a high resolution with bump maps, displacement maps, opacity maps, reflections . . . basically a lot of everything on different materials in a scene from rubble walls to metals to clear glass to frit glass.
I can't even start to increase the quality settings of antialiasing and ir map from lowest quality without running out of memory.
Considering the relationship between memory intensive vs. processor intensive engines . . . I'm willing to have a rendering take 12 hours if I know that I can leave it overnight and not have the thing crash.
What AA methods and GI engines are the least RAM intensive?
I can't even start to increase the quality settings of antialiasing and ir map from lowest quality without running out of memory.
Considering the relationship between memory intensive vs. processor intensive engines . . . I'm willing to have a rendering take 12 hours if I know that I can leave it overnight and not have the thing crash.
What AA methods and GI engines are the least RAM intensive?
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