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Striped render on non-overlapping surfaces

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  • Striped render on non-overlapping surfaces

    I'm getting striping on my render when materials are not overlapping - they are separated by 2 inches in the model. Quasi Monte-Carlo is my primary engine, Light Cache is secondary. Changing sample sizes and subdivs doesn't seem to make a difference.

    I also tried changing the Secondary Ray Bias from 0 to .01 and .001 with no apparent change.

    Any ideas would be great

  • #2
    Re: Striped render on non-overlapping surfaces

    Please post an image (for example per www.photobucket.com).
    www.simulacrum.de - visualization for designer and architects

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