Hi, I did the convert to Mesh thing, saved to .obj, then took UVmapper, saved my model. My problem is that when I apply the texture it gets offset for some reason. Maybe I could fix this moving all my texture in photoshop to one side and get it position very roughly. But it would be nice not to because it won't be very precise... Any idea why this is happening? And how I could solve it?
The lines in black are part of the texture (the ones UVmapper gave me) so you can see it's offset.
Thanks,
Gery
The lines in black are part of the texture (the ones UVmapper gave me) so you can see it's offset.
Thanks,
Gery

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