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  • Hdri Questions

    Hey to all, Im working with Shiny Aluminium, so im having troubles working with Hrdi, so here are my doubts:
    1. Is there any way to iluminate all the object constantly...because this thing that the vray does when i spin the viewport is making me crazy!
    2.How do i know if my Hrdi its a Mirror ball, Spheric,etc...
    3.Which is the difference between GI and Backround Hrdi?

    Thanks a lot

    Zooropa

  • #2
    Re: Hdri Questions

    1. Is there any way to iluminate all the object constantly...because this thing that the vray does when i spin the viewport is making me crazy!
    I'm not sure exactly what you mean...can you explain further

    2.How do i know if my Hrdi its a Mirror ball, Spheric,etc...
    The each look different...Mirror balls will have a square aspect ratio and look like a ball on a black background. Sphericals will have an aspect ratio of 2:1 and look kinda like a simple unwrapping thing. Crosses will look like a cross oriented horizontally or vertically.

    3.Which is the difference between GI and Backround Hrdi?
    GI is going to be the illumination of the model and background is simply what will be used for the visible environment (and therefore reflections/refractions if the other slots aren't used)
    Damien Alomar<br />Generally Cool Dude

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    • #3
      Re: Hdri Questions

      Thanks Dalomar!!! I will post an image so i can explain the first Q! Thank you for all the answers!

      Zooropa

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