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Well there's multiple sides to that answer, and I'll just give you the short versions. I guess the first side of that is that the vray sdk is available for use on the mac. That means that we can run vray (at least the core) on a mac. The other side of that is Rhino is not developed enough on a mac yet. There isn't an sdk version for the mac yet, and probably won't be for quite a while. In fact, AFAIK there really isn't too much that's decided about how plugin development will work for Rhino on a mac. So right now we're waiting for Rhino to give us what we need to do so we can port to the mac. This is something that should be a while both on RMA's side and ours.
The third side is that you can run Rhino via boot camp and Vray will run just fine.
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