To present different designs in the same place and setting, I often use a single scene (room with lights) with several linked blocks which I then can turn on an off per layer. I can then work on each of the linked files to adjust designs and so on.
The trouble is that the placement as well as the size of the texture mapping changes, when I insert the files as blocks. This is quite an issue, since I work with bitmaps simulaitng user interfaces with displays, digits and LED signals.
I have found a clumsy workaround that is to explode the block, apply new mapping to the objects in question, and then export the revised objects back overwriting the original block file.
Is there another solution to this or am I missing a point here?
The trouble is that the placement as well as the size of the texture mapping changes, when I insert the files as blocks. This is quite an issue, since I work with bitmaps simulaitng user interfaces with displays, digits and LED signals.
I have found a clumsy workaround that is to explode the block, apply new mapping to the objects in question, and then export the revised objects back overwriting the original block file.
Is there another solution to this or am I missing a point here?
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