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  • Texture settings

    Hi guys i want to create a high-quality wooden floor, with Arroway Wood Textures. But there's a problem with reflection map. I did'nt know exactly where to put it. I try to put it in these slots


    and getinng this result


    Am i wrong? Is there alternative ways?
    Also i have difficulties with Color mapping, which is the best method for interior renders? With Reinhard 1/0.8 there's more extra bright areas, this picture is made with HSV exponential 1/1, but the colors are too unreal :-\

  • #2
    Re: Texture settings

    I place reflection maps for fresnel materials like yours at the dark color of the fresnel "texture". So you should get a reflection intensity controled by texture.

    Color mapping - I would stick at Reinhard and try a lower burn value like 0.6.

    www.simulacrum.de - visualization for designer and architects

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    • #3
      Re: Texture settings

      :-\ Micha where exactly i should place reflectivity map

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      • #4
        Re: Texture settings

        Sorry, my mistake, not the dark color, the white fresnel one is the right.
        www.simulacrum.de - visualization for designer and architects

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        • #5
          Re: Texture settings

          Good for this topic and general material making:

          http://asgvis.com/index.php?option=c...d=30&Itemid=57

          "Ceramic tiles" show the texture controlled reflection.
          www.simulacrum.de - visualization for designer and architects

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