Can Archmodels wich are textured and have Vray materials be used in Vray4Rhino?
Announcement
Collapse
No announcement yet.
Archmodels
Collapse
X
-
Re: Archmodels
For the models themselves, Yes and no...generally the archmodels collections (by evermotion...just to be sure) come with a Max file and objs and/or 3ds files (I think it varys from collection to collection). With objs you should get the texture coordinates. With 3ds files, they sometimes don't export with texture coordinates, and there are fewer programs that acknowledge those texture coordinates on import. I do not know if Rhino acknowledges them or not (but if it doesn't you might be able to get that worked on for v5). Of course, if you can get yourself in front of a seat of max you can reexport yourself if you have any problems.
Textures are what they are, so you can reuse those no problem.
Materials are a whole other story and are most likely going to be a pretty big miss. First of all if you don't have Max then you are totally out of luck. If you do have Max and VfMax (trials of both will do), then you can try and run our material converter and see what comes out on the other end. The materials may or may not be usable depending on how they are actually constructed. If they don't convert well, then you can just have vfMax and vfR open side by side an reconstruct the materials manually, which is going to be a bit of a pain.Damien Alomar<br />Generally Cool Dude
-
Re: Archmodels
Well thats not so bad, I thought it was going to be worse
Heres the link to the Archmodel collection so you can just see wich formats are included
http://trinity3d.com/store/Archmodel...es-p-1919.html
For imported .obj models with texture coordinates Im quite happy. Job left after the import is applying textures and defining materials wich is fun and could be a good training for us.
Also, like you said, I could open max and watch the settings for the materials and just do the same in Rhino.
Material converter sounds very intereseting, but Ive never heard of it and dont have any idea where to find it and how it works. Why do you say that materials might convert fine depending on how they are constructed?
p.s. one other thing that come to my mind. Can we use all the available tutorials for Vray4Max and apply the to V4R, like eg. this one...
http://www.vray.us/vray_lighting_tec...nteriors.shtml
I mean are the settings all the same?
Comment
-
Re: Archmodels
My impression of the archmodels - the polycount could be lower and so to much archmodels can be a problem for Rhino (v4).www.simulacrum.de - visualization for designer and architects
Comment
-
Re: Archmodels
I think you're missing the point a little micha. The models aren't meant to be low poly, they are meant to be detailed and realistic. If your scene really can't take it, then take some steps to reduce the polys on them. Reducing polys is something I'd rather do than increasing them. Besides, unless I'm working on a game, if I'm paying for models, I'd prefer them to be of a decent poly count.Damien Alomar<br />Generally Cool Dude
Comment
-
Re: Archmodels
Good polycount reduction is a way, if the tool is good. I'm not sure the Rhino tool is good or not. Do you tested it?
I would prefer to get two version of the objects, one for high and one for low poly needs, both best quality. VBvisual is a good example, all plants and trees are delivered in two versions.www.simulacrum.de - visualization for designer and architects
Comment
-
Re: Archmodels
My experience Evermotion models in *max format / open in 3D Studio v2009 / export command / choose *obj file format / choose Rhino preset - by default precition is 4, but for detailed scenes increase to 12 / and here it is ;D The *obj file format preserve the original texture mapping, and you only should apply textures
Comment
Comment