Hi Lady's and Gents
I'm currently experimenting with vray and seriously concidering to switch from the oh-so realistic and simple, but rigid and fascinatingly slow Maxwell Render, to Vray. Mainly because a) I soon won't have access to a 100 core render farm, but also because b) a week or so of experimenting have scattered my negative view regarding biased renderers (really not dull, washed-out, fakes afterall), c) the fact that my outdated, 3 year old laptop can make useable renders in 20 minutes, and d) the great flexibility it seemingly provides for the artist (compared to Maxwell).
I've been reading alot the last week, and this forum, the vrayforcinema4d forum, and others, have been of great help, but i still have quite a few questions...
1. LWF (again). Am I right if i assume that the latest "Vray for Rhino" plugin takes care of this aspect for me or do i have to adjust the gamma of each bitmap and color separately? Do displacement and bump maps have to be gamma adjusted to be 110% correct with LWF?
2. Should Physical Sun and Sky multipliers be set to 1 (default value) for the most physically realistic result?
3. I've read that Perfect White should be somewhere around 220,220,220. Does this meen that no separate rgb value in the entire scene should exceed 220 (color (219, 123, 67) is ok, while (232, 198, 54) is physically unrealistic)? What about black? I guess it's not physically realistic to use 0,0,0? What other "rules" should one consider when aiming for 100% realistic materials? (i really love this kind of information)
4. Is there a way to make sure that the exposure of a scene is "correct"? Like f.ex make a white plane perpendicular to the Physical sun vector, render, take a color sample of the plane and the adjust ISO or SS to make sure the rendered color = the material color? What when you use a non-linear color-mapping, like Reinhard? How do you "Vray Veterans" do it?
What about color clamping? the 8. death sin or nothing more than a mater of artistic concideration?
And what about lighting a scene? I guess you override the materials with some shade of white, like (128,128,12, and then start adjusting and adding lights. Is this mainly trial and error or do you follow specific guide lines?
5. As I've already mentioned, Vray for Rhino is beyond all expectations. But i miss some stuff "Vray for 3d studio max" have (like the dirt, fur, volumetric light) and some bitmap correction tools (some simple level and color corrections). Is this planned within overseeable future? If so, is it rude to ask when?
I hope it's not rude to ask these questions, and while i don't expect professionals to reveal all of their "tricks of the trade" (only if you want to ), i really hope you can help me make a potential switch from Maxwell to Vray as smooth as possible.
Best Regards
Pierre
I'm currently experimenting with vray and seriously concidering to switch from the oh-so realistic and simple, but rigid and fascinatingly slow Maxwell Render, to Vray. Mainly because a) I soon won't have access to a 100 core render farm, but also because b) a week or so of experimenting have scattered my negative view regarding biased renderers (really not dull, washed-out, fakes afterall), c) the fact that my outdated, 3 year old laptop can make useable renders in 20 minutes, and d) the great flexibility it seemingly provides for the artist (compared to Maxwell).
I've been reading alot the last week, and this forum, the vrayforcinema4d forum, and others, have been of great help, but i still have quite a few questions...
1. LWF (again). Am I right if i assume that the latest "Vray for Rhino" plugin takes care of this aspect for me or do i have to adjust the gamma of each bitmap and color separately? Do displacement and bump maps have to be gamma adjusted to be 110% correct with LWF?
2. Should Physical Sun and Sky multipliers be set to 1 (default value) for the most physically realistic result?
3. I've read that Perfect White should be somewhere around 220,220,220. Does this meen that no separate rgb value in the entire scene should exceed 220 (color (219, 123, 67) is ok, while (232, 198, 54) is physically unrealistic)? What about black? I guess it's not physically realistic to use 0,0,0? What other "rules" should one consider when aiming for 100% realistic materials? (i really love this kind of information)
4. Is there a way to make sure that the exposure of a scene is "correct"? Like f.ex make a white plane perpendicular to the Physical sun vector, render, take a color sample of the plane and the adjust ISO or SS to make sure the rendered color = the material color? What when you use a non-linear color-mapping, like Reinhard? How do you "Vray Veterans" do it?
What about color clamping? the 8. death sin or nothing more than a mater of artistic concideration?
And what about lighting a scene? I guess you override the materials with some shade of white, like (128,128,12, and then start adjusting and adding lights. Is this mainly trial and error or do you follow specific guide lines?
5. As I've already mentioned, Vray for Rhino is beyond all expectations. But i miss some stuff "Vray for 3d studio max" have (like the dirt, fur, volumetric light) and some bitmap correction tools (some simple level and color corrections). Is this planned within overseeable future? If so, is it rude to ask when?
I hope it's not rude to ask these questions, and while i don't expect professionals to reveal all of their "tricks of the trade" (only if you want to ), i really hope you can help me make a potential switch from Maxwell to Vray as smooth as possible.
Best Regards
Pierre
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