I created this surface by draping a surface ontop of a mesh, which created the surface on the right (in the viewport). When I rendered it, I get these weird lines on the surface. Does this have something to do with my render mesh quality and if so, what numbers should i be looking to change to create something more smooth? As you may have guessed it is indeed a topo for a canyon, so the change in elevation is drastic (close to 200 meters).
Any help is appreciated!
~Matt
Any help is appreciated!
~Matt
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