Hi Im trying to use this set of bitmap textures (arroway textures) in a school project. I am familiar with vray material editor and have no problem with the diffuse and bump layer, but for some reason I cannot get the reflective bitmap to work. My render (a test one is shown) comes out flat and dull, instead of having a nice varying shine per board. FOr weeks Ive been reading tutorials, forum posts, and manuals on how to do the spec/reflective/glossy maps. I have tried adding the bitmap to the highlight glossiness, reflective, filter, and reflecting glossiness parameters in a reflection layer of the vray material. I have read for weeks on how to get the shine of materials (reflectivity/glossy look), i have tried to bump up / down the multipliers of these parameters as well with no luck. Can someone please assist me?
This example render (not mine) is kind of that shine / realism im talking about..im missing that reflectiveness:
Below are the bitmaps and my wall with the material applied.
Here is the wall:
-In the material I have a diffuse and a reflective layer. All bitmaps UV are tiled 3.
-I have bump bitmap applied in the maps section.
-In reflection layer i have bitmap for reflection param, hgloss param (inverted), and rgoss (inverted) which I did according to some random post from another forum.
Here are the material bitmaps*:
Bump:
Diffuse:
Reflectivity:
*These are arroway texture maps (http://www.arroway-textures.com/en/catalog/0 )
Please anyone who can help I will be very grateful as I am urgently trying to find the solution. I am a student and new to this, but find it fascinating and this one thing will really help my renders. Thanks!
This example render (not mine) is kind of that shine / realism im talking about..im missing that reflectiveness:
Below are the bitmaps and my wall with the material applied.
Here is the wall:
-In the material I have a diffuse and a reflective layer. All bitmaps UV are tiled 3.
-I have bump bitmap applied in the maps section.
-In reflection layer i have bitmap for reflection param, hgloss param (inverted), and rgoss (inverted) which I did according to some random post from another forum.
Here are the material bitmaps*:
Bump:
Diffuse:
Reflectivity:
*These are arroway texture maps (http://www.arroway-textures.com/en/catalog/0 )
Please anyone who can help I will be very grateful as I am urgently trying to find the solution. I am a student and new to this, but find it fascinating and this one thing will really help my renders. Thanks!
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