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GPU based RT Vray - for Rhino too?

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  • #16
    Re: GPU based RT Vray - for Rhino too?

    Can we get an answer from our staff here on this revolution thing?
    I mean after this going back to classical rendering is realy nothing more then a waste of time!
    Im also interested on Autograss for Vray, will this be available for VfR?

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    • #17
      Re: GPU based RT Vray - for Rhino too?

      Hi Kreten
      Autograss is a very good plugin that wasn't made by Chaosgroup. So the we can't make autograss for Rhino. That is a good question to ask to the company that made autograss.
      GPU technology still in development. So we have to wait for seeing if we can implement that technology for Rhino.

      Best

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      • #18
        Re: GPU based RT Vray - for Rhino too?

        And RT 0nly? Any news?

        Also, what is the general raodmap of VfR? When will it be a nearly complete Vray plugin? I have the feeling, the VfR village is at the end of the world - the living there is peaceful slow and on a basic level without big changes. If chaosgroup would release a RT GPU version with SDK tomorrow - how long it would need to get it at Rhino?
        I would like to get more advanced features/materials and more often bug fixes - should I look for an other modelling programm with Vray? Maybe a full plugin (compared to 3dsmax) isn't the goal. Why not - for example I have seen Vray for truespace. This plugin seems to be for a basic usage only too. It would be good to know what will be the near and far future of Vray.
        www.simulacrum.de - visualization for designer and architects

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        • #19
          Re: GPU based RT Vray - for Rhino too?

          I agree with micha (only for me vfsu)... I also would like to know where we stand in a few months.... a year maybe. Compared to 3d max we're far behind already and it looks like the gap is going to be bigger and bigger. I see alot of replies from u guys in treaths... " that's going to be in the new release" ... but when can we expect the new release... in a few weeks, months, years... and what's going to be the difference? Could u post screenshots form the beta version or something. I know you guys do your best but I'm not 100% convinced with su and vfsu yet after working with these tools for a few months now.

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          • #20
            Re: GPU based RT Vray - for Rhino too?

            Hello everyone ;D! Well first of all, I would like to say that I'm very pleased to see all of the excitement out there about the new release coming up. I know there have been lots of questions and concerns about the new release, we have been trying to answer as many as we can, as quickly as we can. Our goal right now, is to rewrite our existing products so they are cross platform compatible, and more flexible. The rewrite is going quite well, and is near completion (not bad when you consider it took us 5 years or so to get to the old product to the point where it was, and it's taken us less than a year to rewrite it in a different programming language for two operating systems).

            When we are finished our new version, you should notice a couple changes here and there, but the overall look and feel should still be about the same. The real difference between our old version, and this new version, is our ability to rapidly add new features, ui, customizations, little tweaks, etc. For instance, yesterday it took me about 10 minutes to completely write the rectangle light's UI. Compare that to a few days with our old version.

            We have been trying to keep a developer blog, which is a one way form of communication from the developers, to you guys. It's a one way form of communication, because every minute we spend talking to you guys, is a minute we could be spending developing our product. We don't have a PR guy or some silly marketing guy writing that stuff up. If you see anything on that developer blog, it's either from Joe, or Justin, or myself (our 3 developers). So if you want to know what the latest development progress is, our developer blog is the place to go:

            http://asgvisdev.blogspot.com/

            Now, back to the main topic of this thread, V-Ray Realtime. Are we planning on adding it to V-Ray for Rhino? What about V-Ray for SketchUp? The answer for now, is no. We won't be adding this to our upcoming release. We don't have access to everything we need to implement realtime in our next product yet. In addition, you guys have been waiting long enough for a new release, and we want to release something as soon as possible. The good news is that once we do get the go ahead by Chaos Group, and we have access to all of the code that we need, we will be able to add realtime capabilities to our product, and shouldn't take too awful long either. It mostly depends on how much interaction with the host application is needed on the back end. If most of the heavy lifting only needs to be done on our side... the workload gets cut down dramatically.

            Well, I'm going to get back to work. Today I'm going to try to add the rest of our material types, so far we only have the layered brdf material in place. We appreciate everyone's patience, we know that waiting for new functionallity can be unbearable. We are doing our best to try and expedite the process as much as possible so we can get a release out the door to you guys.
            Best regards,
            Devin Kendig
            Developer

            Chaos Group

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            • #21
              Re: GPU based RT Vray - for Rhino too?

              Thank you for the detailes insight - it makes hope and curious for v2. Your post isn't wasted time.
              www.simulacrum.de - visualization for designer and architects

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              • #22
                Re: GPU based RT Vray - for Rhino too?

                Yes, thanks for the update dkendig.

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                • #23
                  Re: GPU based RT Vray - for Rhino too?

                  Hey guys, no problem. I'm sorry the developers haven't been able to get on here and say more. We're working hard to get this stuff out to you guys A.S.A.P. and as bug free as it can possibly be. We really do appreciate all the buzz and interest though, it makes staying at work that extra hour a bit more enjoyable.
                  Best regards,
                  Devin Kendig
                  Developer

                  Chaos Group

                  Comment


                  • #24
                    Re: GPU based RT Vray - for Rhino too?

                    The only thing I worry about here is that if Chaos group released the GPU RT this year and it takes ASGvis another year or more to port it over to Rhino and Sketchup there are many people that would switch to Max for rendering. Im sure some people would stay but I think alot of people would jump at the chance to switch even with max's crazy price tag.
                    John Harvey<br />Intern Architect<br />Digital Design and Fabrication<br />http://jrharveyarchportfolio.blogspot.com/

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                    • #25
                      Re: GPU based RT Vray - for Rhino too?

                      I see an other competitor - Vray for Cinema 4D. I havn't tested it yet, but I have the impression, it's quite good developed. And it's the same price range like Rhino+Vray. And it can be used for animations, so it's cheaper than Rhino+Bongo+Vray. If the SDK for GPU rendering is available, than I suppose so, Cinema 4D will get it soon.
                      www.simulacrum.de - visualization for designer and architects

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                      • #26
                        Re: GPU based RT Vray - for Rhino too?

                        Does Chaos group supply the C4D vray?
                        John Harvey<br />Intern Architect<br />Digital Design and Fabrication<br />http://jrharveyarchportfolio.blogspot.com/

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                        • #27
                          Re: GPU based RT Vray - for Rhino too?

                          Hello John,

                          Vray for C4d is made by LAUBlab

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                          • #28
                            Re: GPU based RT Vray - for Rhino too?

                            The whole reason we decided to rewrite our core, is because it would take us so long to add additional plugins and features. Once the new core is finished, and the new version is released, we can begin adding all the fun bells and whistles that you can find in the more complex apps like 3D Studio Max, and we'll be able to do so in a much faster and efficient process. We want that stuff in our product just as bad as you do. We appreciate everyone's dedication and support through our development process. We hope that we will be able to deliver a product that will meet and possibly exceed your expectations. The first step down this road is rewriting our core, and we're nearing the end of development, I can't wait for step two...
                            Best regards,
                            Devin Kendig
                            Developer

                            Chaos Group

                            Comment


                            • #29
                              Re: GPU based RT Vray - for Rhino too?

                              Step two ... that will be a great time. What do you think, will it be days, weeks or months until step two - only a raw idea?
                              www.simulacrum.de - visualization for designer and architects

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                              • #30
                                Re: GPU based RT Vray - for Rhino too?

                                Very exciting times
                                So when will the 1st step be finished?

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