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  • Texture Mapping Issue

    I am trying to apply a "box" map to multiple surfaces. I have tried to join the surfaces and group them. Every time, my mapping coordinates treat the multiple surfaces as individual objects.

    How can I apply a map to multiple surfaces and have the outcome look like one properly mapped object?

    Regards,
    Bill

  • #2
    Re: Texture Mapping Issue

    I'm not sure I complete understand the problem, but isn't a general Rhino mapping issue that could be solved at the Rhino forum by Andrew?
    www.simulacrum.de - visualization for designer and architects

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    • #3
      Re: Texture Mapping Issue

      Hi Mica,

      I posted the same problem on the Rhino newsgroup. Essentially, my problem is this. Take three individual surfaces and group them together. Then apply a map. It seems each surface if mapped individually, not as one object.

      Regards,
      Bill

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      • #4
        Re: Texture Mapping Issue

        I have an idea what you could mean.

        mapping like from a single surface ...


        ... but after moving an object, the moved object get an own mapping widget ...


        ... and to get more confusion, the size of the new mapping is conected to the size of the original mapping widget - changing the size of one widget change the size other the other too.

        And that's not all, the confusion can be more. Scale the moved object cause, that the new widget is scaled too, but the size count stick at the old values.
        More confusion wanted - ungroup the objects and the widgets stay grouped, you can't select one. But _TestSeparateMapping helps.

        So, what we have is, that once applied a mapping to several object, than the same mapping size and type is used. The same mapping space is used, if no object is moved or scaled. If you move/scale one object than the confusion begins.


        www.simulacrum.de - visualization for designer and architects

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